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All heroes have abilities that are unique to them. Unlike weapons, abilities do not consume ammunition, but their use is limited by cooldowns and charge. Most abilities are disabled when a hero is hacked.

Overview[ | ]

Abilities are split into three types:

  • Normal abilities: These abilities usually have cooldowns, limiting their usage. All heroes have at least 2, keyed to Left [L] Shift and E, although some heroes have more.
  • Ultimate abilities: These powerful abilities require to be charged in order to use, by healing or dealing damage.
  • Passive abilities: These abilities are innate to the hero and apply automatically. Some passive abilities cannot be hacked.

Any damage from abilities is considered "ability damage," which is relevant for some abilities, such as Doomfist's The best defense The Best Defense... passive.

Effect types[ | ]

Area of Effect[ | ]

Area of effect Area of effect abilities apply their effects to all heroes in their area. Area of effect abilities require an unobstructed line of sight to the targets, meaning that they can be blocked by terrain, terrain-like objects, such as Mei's Ability-mei3 Ice Wall, and in most cases also by barriers. Most area abilities are spherical, but they can also come in other shapes. Other effects may also generate an area of effect when colliding with a hero or terrain.

Projectile[ | ]

Main article: Projectile

Projectile abilities fire a Projectile Projectile or Arcing projectile Arcing projectile that apply their effect to the target they collide with. Projectiles have a size and travel time.

Hitscan[ | ]

Hitscan abilities can be described as projectiles without travel time. They apply their effects to the first target in their path.

Targeted[ | ]

Targeted Targeted abilities apply their effects directly to the selected target. To apply the effect, there must be an unobstructed line of sight to the target, similarly to area of effect. Enemy barriers usually block line of sight for targeted abilities.

Movement[ | ]

Main article: Movement speed#Movement abilities

Movement Movement abilities grant the hero using them a burst of movement in the forms of dashes, leaps and teleports. Abilities that only grant movement speed generally do not count as movement abilities. Movement abilities are disabled and interrupted if the hero becomes stunned, knocked down, hacked, rooted or hindered.

Other concepts[ | ]

Channeled[ | ]

Main article: Channeled

Channeled abilities are generally longer lasting effects that prevent the hero from using their weapons or other abilities while they are active. They can also be interrupted at any time by applying a stunned, knocked down or hacked status effect to the hero that is using them. Pharah's Ability-parah4 Barrage and Roadhog's Ability-Roadhog2 Take a Breather, for example, are channeled abilities.

Some channeled abilities do, however, allow the hero to use certain abilities during them. For example, Moira can use Ability Moira Fade Fade during Ability Moira Coalescence Coalescence and Sigma can use his primary fire after the targets are lifted by Abilities-sigma5 Gravitic Flux. Additionally, some other mechanics may override the ability to interrupt channeled abilities, such as Ultimate TerraSurge Terra Surge also making Orisa immune to stuns and knockdowns for its duration.

Transformation[ | ]

Transformation abilities modify or change the user's HP, weapon, abilities, and/or provide other benefits (e.g. seeing through walls via Infra-Sight). The difference between transformation abilities and channeled abilities is that transformation abilities do not restrict the use of weapons (potentially a different weapon) and/or abilities and that they generally cannot be interrupted other than by eliminating the hero. For example, Winston's Ability-winston4 Primal Rage, Genji's Ability-genji4 Dragonblade and Ramattra's Nemesis Form Icon Nemesis Form are transformation abilities.

Cast time[ | ]

Most abilities have a cast time. Cast time has two parts: startup and recovery. Startup refers to the time it takes for the ability to activate after the button is pressed. In general, the abilities can be interrupted during this time, but once the startup has finished, they can no longer be interrupted, unless the ability is channeled. Recovery on the other had refers to the time before the player can use their weapon, quick melee or other abilities after the ability has finished applying its effects.

Confirmation input[ | ]

Abilities that deploy a stationary object usually first enter a targeting interface, previewing location, allow changing the orientation and require a confirmation (default:primary fire) before they are activated by the user. The targeting can be interrupted or manually cancelled, while the actual activation of the ability cannot. The ability is not activated and will not go on cooldown or consume ultimate charge until the cast is confirmed, meaning if the targeting is interrupted or cancelled, it can be used again immediately. Symmetra's Photon Barrier Photon Barrier and Mei's Ability-mei3 Ice Wall, for example, employ this targeting scheme.

List of normal hero abilities[ | ]

Hero Ability Description Shot type Cooldown Health Damage Headshot Heal Dmg. reduction Move Speed Proj. Speed Range Area of Effect Cast time Duration Details
Icon-d.va
D.Va
Defense Matrix
Ability-dva3
Defense Matrix
Block projectiles in an area in front of you. 1 second
6 seconds to full charge
10 meters None 0.5 seconds (min)
3 seconds (max)
Boosters
Ability-dva2
Boosters
Fly in the direction you are facing. Melee Melee
Movement Movement
3.5 seconds 15 +118.2% buff (self)
17.2 m/s (knockback)
Up to 24 meters None 0.4 seconds (min)
2 seconds (max)
Micro Missiles
Ability-dva7
Micro Missiles
Launch a volley of explosive rockets. Projectile Projectile
Area of effect Area of effect
7 seconds 7 (direct hit)
1 - 4 (splash, enemy)
1 - 4 (splash, self)
50 m/s 1.5 meter splash radius 0.256 + 0 seconds

11 missiles per second

Icon-doomfist
Doomfist
Seismic Slam
Ability Doomfist Seismic Slam
Seismic Slam
Leap forward and smash the ground. Area of effect Area of effect
Movement Movement
6 seconds 50 per target 30 m/s 18 meter cone at a 90° angle
1.45 meters vertical range from surface
None

Passive: generates temporary overhealth when he deals ability damage.

Power Block
Power Block
Power Block
Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch. 7 seconds 80% -35% penalty None 0.34 seconds (min)
2.5 seconds (max)
Rocket Punch
Rocket punch
Rocket Punch
Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall. Melee Melee
Movement Movement
4 seconds 25-75 (impact damage), 10-40 (wall slam) 44 m/s (self)
66 m/s (self, empowered)
15 - 35 m/s (knockback)
6.3 - 19.7 meters (self)
9.3 - 29.4 meters (self, empowered)
5.5 - 13.2 meters (knockback)
0.2 seconds (min)
1 seconds (full charge)
1.6 second (max)
0.4 seconds (fire recovery)
0.5 seconds (max. travel time)
0.4 seconds (stun, punch impact)
0.15 seconds (stun, wall slam)

Passive: generates temporary overhealth when he deals ability damage.

Icon-junker queen
Junker Queen
Jagged Blade
Jagged Blade Icon
Jagged Blade
Active: Throw the blade. Re-activate to pull it back with any impaled enemy.
Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time.
Melee Melee
Arcing projectile Arcing projectile
6 seconds 65 (thrown hit)
30 over 3 seconds (wound, thrown hit)
15 over 3 seconds (wound, return hit & melee)
40 m/s 60 meters 0.13 + 0.24 seconds 3 seconds

Passive: Quick Melee wounds enemies, dealing damage over time

Commanding Shout
Commanding Shout Icon
Commanding Shout
Grants temporary health and movement speed to yourself and allies. Area of effect Area of effect 14 seconds 150 overhealth (self)
50 overhealth(ally)
+30% buff 15 meter radius None 5 seconds (self)
3 seconds (ally)
Carnage
Carnage Icon
Carnage
Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit. Melee Melee 8 seconds 90 (impact)
40 over 3 seconds (wound)
5 Meters 1 + 0.26 seconds 3 seconds (wound)
0.144 seconds (hitbox active)
Icon-orisa
Orisa
Energy Javelin
Ability EnergyJavelin
Energy Javelin
Launch your javelin at an enemy to stun and knock them back. More effective if the enemy hits a wall. Arcing projectile Arcing projectile 6 seconds 60 (direct impact), 40 (wall collision) 70 m/s 0.3 + 0.4 seconds seconds 0.2 seconds (impact stun)
0.3 seconds (wall stun)
Fortify
Ability Orisa Fortify
Fortify
Gain temporary health, reducing all damage taken and becoming unstoppable. While active, heat generated by your weapon is reduced. 16.5 seconds 100 overhealth 45% None 4.5 seconds
Javelin Spin
Ability JavelinSpin
Javelin Spin
Spin your javelin to destroy projectiles and block melee attacks, while also pushing enemies and increasing forward speed. Area of effect Area of effect 7 seconds 20 (first hit)
5 (subsequent hits)
+50% buff (while active)
20% after spin
3.5 meters 0 + 0.1 seconds 0.5 seconds (min)
1.75 seconds (max)
2 seconds (movement speed)
Icon-ramattra
Ramattra
Void Barrier
Void Barrier Icon
Void Barrier
Create a barrier at the targeted location. 13 seconds 1000 35 meters 0.03 + 0.5 seconds 4 seconds
Nemesis Form
Nemesis Form Icon
Nemesis Form
Transform into Nemesis Form, changing your attacks and gaining bonus armor. 7 seconds +225 armor +20% buff 0 + 0.5 seconds 8 seconds

Primary fire switches from Void Accelerator to Pummel

Block
Block Icon
Block
Significantly reduces damage taken from the front and reduces movement speed. 75% -50% penalty 0 + 0.3 seconds 0.2 seconds (min)
Ravenous Vortex
Ravenous Vortex Icon
Ravenous Vortex
Fire a sphere of energy that creates a slowing vortex on the ground, damaging enemies within and pulling them downward. Projectile Projectile
Area of effect Area of effect
12 seconds 15 damage per second -40% penalty 30 m/s 4 meter radius
~8 meter height
0.5 + 0.4 seconds 3 seconds
Icon-reinhardt
Reinhardt
Barrier Field
Ability-reinhardt2
Barrier Field
Hold Key mouse 2 to deploy a frontal energy barrier. 5 seconds if destroyed 1400 barrier health -30% penalty Height: 4.250 meters
Width: 6.800 meters.
0.1 + 0.29 seconds
Charge
Ability-reinhardt3
Charge
Charge forward and smash an enemy against a wall. Melee Melee
Movement Movement
7 seconds 275 (pinned to wall)
50 (collision w/out pin)
+200% buff (charge)
31.2 m/s (knockback, indirect hit)
11 m/s (knockback, canceled pin)
50.2 meters 0.6 + 0.5 seconds (wall impact)
0.6 + 0.1 seconds (canceled)
3 seconds (charge, max)
0.3 seconds (charge, min)
0.65 seconds (stun on wall hit)
Fire Strike
Ability-reinhardt4
Fire Strike
Launch a fiery projectile. Projectile Projectile 6 seconds
2 charges
100 25 m/s 0.5 + 0.6 seconds
Icon-roadhog
Roadhog
Take a Breather
Ability-Roadhog2
Take a Breather
Heal yourself and reduce damage taken. 1.5 seconds 180 per second 50% 0.21 + 0.54 seconds 0.55 seconds (min)
2.5 seconds (max)
Chain Hook
Ability-Roadhog3
Chain Hook
Drag a targeted enemy to you. Projectile Projectile 6 seconds 5 -50% movement speed penalty
40 m/s (pulled enemy)
62 m/s 20 meters 0.1 + 0.2 seconds 0.5 seconds (min)
Pig Pen
Ability-Roadhog5
Pig Pen
Launch a trap that slows and damages nearby enemies. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds 100 60 (initial)
30/s (periodic)
-40% (slow, enemies) 2.5 meter radius (trigger)
4 meter radius (slow area)
0.11 + 0.58 seconds 1 second (arming delay)
3 seconds (slow)
Icon-sigma
Sigma
Experimental Barrier
Abilities-sigma2
Experimental Barrier
Hold to propel a floating barrier; release to stop. Press again to recall the barrier to you. 2 seconds (recalled)
5 seconds (destroyed)
700 16.5 meters per second 4.5 meters height
5 meters width at the poles
6.5 meters width at the middle
0.03 + 0 seconds Until recalled or destroyed
Kinetic Grasp
Abilities-sigma3
Kinetic Grasp
Absorb projectiles in front of you and convert them into extra health. Area of effect Area of effect 12 seconds 60% of damage absorbed, max. +400 overhealth 3 meters 0.05 + 0.5 seconds 2 seconds
Accretion
Abilities-sigma4
Accretion
Gather a mass of debris and throw it at an enemy to knock them down. Arcing projectile Arcing projectile
Area of effect Area of effect
10 seconds 40 (direct)
40 – 12 (splash, enemy)
20 – 6 (splash, self)
-75% (self, penalty)
10.9 m/s (enemy, direct knockback)
4.3 m/s (enemy, splash knockback)
3.6 m/s (self, splash knockback)
37 m/s 2.5 meter explosion radius 0.64 + 0 seconds 1.2 seconds knockdown
Icon-winston
Winston
Barrier Projector
Ability-winston3
Barrier Projector
Deploy a protective energy dome. 12 seconds 650 5 meter radius None 8 seconds
Jump Pack
Ability-winston2
Jump Pack
Leap forward into the air. Landing on an enemy damages them. Area of effect Area of effect
Movement Movement
5 seconds 50 – 1 30 m/s (self)
10.1 m/s (knockback, landing)
7.2 (knockback, mid-air)
5 meters radius (max)
1.3 meter radius (falloff start)
None
Icon-wrecking ball
Wrecking Ball
Grappling Claw
Grappling claw
Grappling Claw
Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies. Melee Melee
Movement Movement
5 seconds 50 (high speed) +100% buff (while using)
18 m/s (fireball after end)
22 meters per second (booped target)
23 meters (eventually retracts to 6 meters) 6 seconds (max. grapple time)
1.5 seconds (fireball)
Roll
Roll
Roll
Transform into a ball and increase maximum movement speed. Movement Movement 0.4 seconds 10 meters per second 0.4 s. (transform into default form)
Adaptive Shield
Adaptive shield
Adaptive Shield
Create temporary personal extra health. Amount increases with more enemies nearby. Area of effect Area of effect 15 seconds 100 overhealth + 100 additional health per enemy within radius 10 meter radius 7 seconds
Piledriver
Piledriver
Piledriver
Slam into the ground below to damage and launch enemies upward. Area of effect Area of effect
Movement Movement
8 seconds 100 – 20 5 meters per second (charging)
98 meters per second (downwards)
8 meter radius 1 second slam deals damage then:
0.5 seconds (enemy air lock)
0.3 seconds (recovery for change form)
0.2 seconds (recovery for ult)
Icon-zarya
Zarya
Particle Barrier
Ability-zarya2
Particle Barrier
Create a damage barrier around you. Self 10 seconds 200 1.5 meter radius 2 seconds
Projected Barrier
Ability-zarya3
Projected Barrier
Create a damage barrier around an ally. Targeted Targeted (allies) 8 seconds 200 30 meters 1.5 meter radius 2 seconds
Icon-ashe
Ashe
Dynamite
Ability-ashe2
Dynamite
Throw an explosive that detonates after a short delay or immediately when shot. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds Explosion: 20 - 50
Burn: 100
Self: 50%
25 meters per second 5 meter radius 0.16 seconds for throw + 0.4 s. recovery
2 seconds for explode after landing
5 seconds (burn)
Coach Gun
Ability-ashe3
Coach Gun
Blast enemies in front of you and knock yourself backwards. Shotgun Shotgun (hitscan) 10 seconds 6 per pellet
90 per shot
18 meters per second (max. vertical)
16 meters per second (max. horizontal)
9.4 meters (self-knockback) 0.16 seconds for cast + 0.4 s. recovery

15 pellets

Icon-bastion
Bastion
Reconfigure
Ability-bastion3
Reconfigure
Switch between weapon configurations. 12 seconds 1 second (into Assault)
0.5 seconds (into Recon)
6 seconds
A-36 Tactical Grenade
A-36 Icon
A-36 Tactical Grenade
Fire a bomb that bounces off walls and explodes when it hits enemies or the ground. Arcing projectile Arcing projectile
Area of effect Area of effect
8 seconds 15 (direct hit)
100 – 50 (splash, enemy)
50 – 25 (splash, self)
17.5 m/s (knockback, self)
10.5 m/s (knockback, enemy)
40 m/s 4 meters (explosion) 0 + 0.5 seconds 0.35 seconds (explosion delay)
Icon-cassidy
Cassidy
Combat Roll
Ability-mccree2
Combat Roll
Roll in the direction you're moving to take reduced damage and reload. Movement Movement 6 seconds 75% 15 m/s 6.22 meters None 0.4 seconds
Magnetic Grenade
Magnetic Grenade
Magnetic Grenade
Throw a homing grenade that sticks to enemies, slowing them and preventing them from using movement abilities. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds 10 (stick)
70 - 18 (explosion)
35 - 9 (explosion, self)
-25% slow 25 m/s (thrown)
10 m/s (homing)
1.3 meters (lock-on)
3 meters (explosion)
0 + 0.4 seconds 0.75 seconds (homing limit)
1.5 seconds (max travel time)
1.25 seconds (stick duration)
Icon-echo
Echo
Sticky Bombs
STICKY BOMBS
Sticky Bombs
Fire a volley of sticky bombs that detonate after a delay. Projectile Projectile
Area of effect Area of effect
6 seconds 5 (direct hit)
25 (explosion, enemy)
12.5 (explosion, self)
50 meters per second 2 meter explosion radius 0.05 + 0.3 seconds 1 second (explosion delay)
Flight
FLIGHT
Flight
Fly forward quickly and then free-fly briefly. Movement Movement 6 seconds 8 meters per second 0.2 seconds min. duration
3 seconds max. duration
Focusing Beam
FOCUSING BEAM
Focusing Beam
Channel a beam for a few seconds. Deals very high damage to targets under half health. Beam Beam (hitscan) 8 seconds 50 per second
175 per second (target <50% hp)
16 meters 0.16 seconds + 0.24 s. recovery after end 0.24 seconds min. duration
2 seconds max. duration
Icon-genji
Genji
Swift Strike
Ability-genji3
Swift Strike
Rapidly dash forward and inflict damage on enemies. Eliminations reset the cooldown. Melee Melee
Movement Movement
8 seconds 50 50 meters per second 0.3 seconds
Deflect
Ability-genji2
Deflect
Deflect incoming projectiles towards the direction you are aiming and block melee attacks. 8 seconds 1 meter radius
(front only)
0.27 seconds min. duration
2 seconds max. duration
0.192 seconds recovery
Icon-hanzo
Hanzo
Sonic Arrow
Ability-hanzo2
Sonic Arrow
Reveals enemies for a short time upon impact. Arcing projectile Arcing projectile 12 seconds 9 meter vision radius 6 seconds
Storm Arrows
Ability-hanzo03
Storm Arrows
Arcing projectile Arcing projectile 8 seconds 75 110 meters per second 0.24 seconds Up to 5 seconds

5 ammo, each arrow bounces once.

Lunge
Ability-hanzo01
Lunge
Double Jump. Movement Movement 4 seconds 15 meters per second (horizontal) 7.85 meters
Icon-junkrat
Junkrat
Concussion Mine
Ability-Junkrat2
Concussion Mine
Throw a knockback mine with LSHIFT then detonate it with Key mouse 2. Arcing projectile Arcing projectile
Area of effect Area of effect
7 seconds per charge 25 120 – 55 15 meters per second (booped enemy) 25 meters per second 3 meters radius 0.128 second for throw + 0.112 s. recovery for detonation Until detonated or replaced

2 charges

Steel Trap
Ability-Junkrat3
Steel Trap
Place an immobilizing trap. Arcing projectile Arcing projectile 10 seconds 100 100 17 meters per second 1 meter radius instantly + 0.33 s recovery
.75 second arming time
Until triggered or replaced (trap)
2.5 seconds (root)
Icon-mei
Mei
Cryo-Freeze
Ability-mei2
Cryo-Freeze
Become invulnerable and heal yourself. 12 seconds ~50 per second
Up to 200 overall
0.44 seconds min. duration
5 seconds max. duration
0.24 seconds recovery
Ice Wall
Ability-mei3
Ice Wall
Create a wall in front of you. 12 seconds 250 per pillar
5 pillars
25 meters 3x8 meters area Up to 5 seconds
0.5 seconds recovery
Icon-pharah
Pharah
Jump Jet
Ability-parah2
Jump Jet
Fly rapidly upwards. Grants some fuel. Movement Movement 14 seconds 23.3 m/s 0.5 seconds
Concussive Blast
Ability-parah3
Concussive Blast
Launch an explosive blast to knock back enemies. Projectile Projectile
Area of effect Area of effect
7 seconds 30 (direct hit)
30 (splash, enemy)
60 m/s 6 meter radius 0.16 seconds for throw + 0.5 seconds recovery for shoot
Icon-reaper
Reaper
Wraith Form
Ability-reaper2
Wraith Form
Move faster and become invulnerable, but you cannot shoot. Movement Movement 8 seconds +50% buff 24.75 meters 0.4 seconds min. duration
3 seconds max. duration
0.4 seconds recovery
Shadow Step
Ability-reaper3
Shadow Step
Teleport to a targeted location. Movement Movement 10 seconds 35 meters 0.992 s. + 1.008 s. invulnerability + 0.096 s. recovery 2 seconds
Icon-sojourn
Sojourn
Railgun Alt Fire
Railgun Alt Fire Icon
Railgun Alt Fire
High impact shot that consumes stored energy. Hitscan Hitscan None 130 – 30 ✓ (1.5x) ~0.65 seconds recovery [verify]
Power Slide
Power Slide Icon
Power Slide
Ground slide that can cancel into a high jump. Movement Movement 7 seconds 14.30 meters per second (horizontal)
? meters per second (vertical)
~16 meters
Disruptor Shot
Disruptor Shot Icon
Disruptor Shot
Launch an energy burst that deals damage to enemies within it. Projectile Projectile
Area of effect Area of effect
15 seconds 60 per second
Total: 210
30 meters per second 30 meters 4 meters 4 seconds
Icon-soldier: 76
Soldier: 76
Helix Rockets
Icon-ability.helixrockets
Helix Rockets
Launch a volley of explosive rockets. Projectile Projectile
Area of effect Area of effect
6 seconds 40 (direct hit)
80 – 40 (splash, enemy)
40 – 20 (splash, self)
+4 meters per second (enemy after direct hit) 50 meters per second 3 meter radius 0.5 seconds recovery for primary
Sprint
Icon-ability.sprint
Sprint
Run faster while moving forward. Movement Movement +50%
Biotic Field
Icon-ability.bioticfield
Biotic Field
Deploy a field that heals you and your allies. Area of effect Area of effect 18 seconds 40 per second 4.5 meter radius 0.54 seconds (cannot be canceled by enemy) 5 seconds
Icon-sombra
Sombra
Hack
Ability Sombra Hack
Hack
Hold to hack. Hacked enemies cannot use abilities and can be seen through walls. Hacked health packs spawn faster and can't be used by enemies. Taking damage interrupts the hack attempt. Targeted Targeted 6 seconds (heroes)
3 seconds (non-heroes)
15 meters 0.65 + 0.4 seconds 8 seconds (reveal, heroes)
1.5 seconds (ability disable, heroes)
45 seconds (health packs)
10 seconds (disable, objects)
Stealth
Ability Sombra Thermoptic Camo
Stealth
When out of combat, become invisible and move faster. Movement Movement 3.5 seconds +45% buff 4 meter radius (detection) 0.25 (fade out)
0.375 seconds (fade in)
Translocator
Ability Sombra Translocator
Translocator
Throw a beacon and teleport to it. Stealth cooldown is reduced after teleporting. Arcing projectile Arcing projectile
Movement Movement
5 seconds 72 m/s 0 + 0.4 seconds 0.25 seconds (teleport delay)
0.4 seconds (invulnerability)
Icon-symmetra
Symmetra
Sentry Turret
Ability-symmetra2
Sentry Turret
Deploy a small turret that damages and slows enemies. Projectile Projectile (before deployment)
Beam Beam (turret beam)
10 seconds per charge 30 25 per second −15% (slow) 20 meters per second 10 meters (turret beam) 0.22 seconds for throw + 0.28 s. recovery for shoot
~1 second (deployment)
Until destroyed or replaced
Teleporter
Ability-symmetra4
Teleporter
Create two temporary teleporters that enable instance travel between them. 12 seconds 50 health
150 shields
Regenerates 30 shields per second, after avoiding damage for 3 seconds 30 meters 1.5 meter (interact range) 1 seconds (deployment) 10 seconds
Icon-torbjörn
Torbjörn
Deploy Turret
Ability-torbjorn3
Deploy Turret
Deploy a self-building turret. Arcing projectile Arcing projectile (deploying turret)
Hitscan Hitscan (turret fire)
5 seconds
12 seconds (in combat)
225 11 17 meters per second 15 meters (deploying turret)
40 meters (attack range)
0.51 second recovery
3 seconds (deploy time)
Until destroyed or replaced
Overload
Ability-torbjorn4
Overload
Gain additional extra health as well as improved attack, movement, and reload speed. 10 seconds +100 overhealth +30% buff 0.68 seconds animation 5 seconds
Icon-tracer
Tracer
Blink
Ability-tracer2
Blink
Teleport in the direction you are moving. Movement Movement 3 seconds per charge
9 seconds for all three charges
7.5 meters 0.1 seconds recovery for reuse

3 charges

Recall
Ability-tracer3
Recall
Travel back in time to your previous location and health. Movement Movement 12 seconds Health returned to the highest value in the past 3 seconds 0.91 seconds rewinding
Rewinds 3 seconds back
Icon-widowmaker
Widowmaker
Grappling Hook
Ability-widowmaker2
Grappling Hook
Launch a hook that pulls you towards a ledge. Projectile Projectile
Movement Movement
12 seconds 20 meters per second (pulling speed) 20 meters
Venom Mine
Ability-widowmaker3
Venom Mine
Launch a poison trap. Arcing projectile Arcing projectile 15 seconds 1 15 per second
75 total
20 meters per second 3 meter interact radius 0.19 s. for throw + 0.78 s. recovery Until replaced or destroyed (mine)
5 seconds (poison)
Icon-ana
Ana
Sleep Dart
Ability-ana2
Sleep Dart
Ana fires a dart from her sidearm, rendering an enemy unconscious (though any damage will rouse them). Projectile Projectile 14 seconds 5 60 meters per second 0.3 seconds + 0.67 s. recovery 1.5 - 5 seconds (3.5 seconds in tanks)
Biotic Grenade
Ability-ana3
Biotic Grenade
Throws a grenade that heals and increases healing on allies, while damaging and preventing healing on enemies. Arcing projectile Arcing projectile
Area of effect Area of effect
12 seconds 60 60 30 meters per second 4 meters 3 seconds
0.69 seconds recovery
Icon-baptiste
Baptiste
Regenerative Burst
Baptiste-ability2
Regenerative Burst
Activate to heal yourself and nearby allies instantly, with additional healing over time. Instant heal is doubled for targets less than half health. Area of effect Area of effect 15 seconds 40 (instant, >50% max HP)
80 (instant, <50% max HP)
40 over 4 seconds (HoT)
10 meter radius ~0.160 seconds animation + 0.160 s. before heal 5 seconds
Immortality Field
Baptiste-ability3
Immortality Field
Toss a device that prevents allies from dying. The device can be destroyed. Arcing projectile Arcing projectile
Area of effect Area of effect (field)
25 seconds 125 Any deficit from 25% HP 60 m/s 6.5 meter radius 0.8 second cast animation 5 seconds (generator)
5.5 seconds (field)
Icon-brigitte
Brigitte
Repair Pack
Repair Pack
Repair Pack
Heals an ally for a short duration. Targeted Targeted (allies) 6 seconds per charge
3 charges
25 + 100 over 2 seconds 45 meters per second 25 meters 2 seconds
Whip Shot
Whip Shot
Whip Shot
Launch your flail forward to knock an enemy away from you. Projectile Projectile 4 seconds 70 25 meters per second (booped target) 80 meters per second 20 meters 0.2 seconds startup
Barrier Shield
Barrier Shield
Barrier Shield
Hold Key mouse 2 to deploy a frontal energy barrier. 5 seconds if destroyed Default: 250
During Rally: 700
Regenerates 85 barrier health per second, after being down for 2 seconds -30% penalty instantly
Shield Bash
Shield Bash
Shield Bash
Available when Barrier Shield is deployed. Dash forward to knock back an enemy. Melee Melee
Movement Movement
5 seconds 50 +500% buff 12 meters 60° front cone angle radius
Icon-illari
Illari
Healing Pylon
Healing pylon icon
Healing Pylon
Deploy a pylon that heals allies. Arcing projectile Arcing projectile (deploy)
Projectile Projectile (heal)
6 seconds (default)
12 seconds (under attack)
50 health
50 shields
30 over 0.45 seconds 0.08 + 0.8 seconds Until destroyed
Outburst
Outburst icon
Outburst
Launches you in the direction you are moving. Knocking back enemies. Hold jump to go higher. Area of effect Area of effect
Movement Movement
7 seconds 10 18.4 m/s (horizontal input, no charge)
16.7m/s (horizontal input, charged)
6 m/s (no input, no charge)
13.5 (no input, charged)
18.5 m/s (knockback)
8.5 meters 0.2 + 0.9 seconds
Icon-kiriko
Kiriko
Swift Step
Swift Step Icon
Swift Step
Teleport directly to an ally. Targeted Targeted (ally)
Movement Movement
7 seconds 35 meters 0.25 second invulnerability
Protection Suzu
Protection Suzu Icon
Protection Suzu
Throw a protective charm to make allies become briefly invulnerable and cleansed of most negative effects. Arcing projectile Arcing projectile
Area of effect Area of effect
15 seconds 80 (no cleanse)
110 (cleanse)
35 m/s 5 meters 0.65 seconds (invulnerability)
Icon-lifeweaver
Lifeweaver
Petal Platform
Petal Platform Icon
Petal Platform
Throw a platform that springs upwards when stepped on. Arcing projectile Arcing projectile 12 seconds 400 40 m/s 3 seconds ∞ (unused)
10 seconds (after being triggered)
Rejuvenating Dash
Rejuvenating Dash Icon
Rejuvenating Dash
Dash towards your traveling direction and lightly heal yourself. Movement Movement 5 seconds 50 (self) 6.15 meters
Life Grip
Life Grip Icon
Life Grip
Pull an ally to your location, protecting them as they travel. Targeted Targeted (ally) 19 seconds 50 (ally) 30 meters
Icon-lúcio
Lúcio
Soundwave
Ability-Lucio5
Soundwave
Create a short-range blast wave to knock enemies away from you. Area of effect Area of effect 4 seconds 35 8 meters 0.56 s. recovery for primary
Crossfade
Ability-Lucio2
Crossfade
Switches between two songs: Healing Boost heals nearby allies, and Speed Boost makes nearby allies move faster. Area of effect Area of effect 0.38 seconds Allies: 16 per second
Self: 10 per second
+25% buff 12 meter radius 0.192 seconds
Amp It Up
Ability-Lucio3
Amp It Up
Increase the effectiveness of your current song. Area of effect Area of effect 12 seconds 52 per second +60% buff 12 meter radius 0.69 second recovery 3 seconds
Icon-mercy
Mercy
Guardian Angel
Ability-mercy3
Guardian Angel
Fly towards an ally. While in flight, Jump launches you forward, and and Crouch launches you upward. Targeted Targeted (ally)
Movement Movement
1.5 seconds 17 m/s (regular & Jump extension)
20.4 m/s (Crouch extension)
30 meters
Resurrect
Ability-mercy5
Resurrect
Mercy radiates restorative power, bringing nearby dead allies back into the fight with full health. Restores full health to a fallen ally 15 meters

Does not generate ultimate charge.

Icon-moira
Moira
Biotic Orb
Ability Moira Biotic Orb
Biotic Orb
Launch a bouncing sphere that either heals nearby allies or damages nearby enemies. Projectile Projectile 8 seconds 50 per second, up to 200 65 per second, up to 300 20 meters per second
5.5 meters per second while tethered
4 meters (damage orb)
5 meters (healing orb)
instantly + 0.4 s. recovery 7 seconds, or until depleted
Fade
Ability Moira Fade
Fade
Disappear, move faster, and become invulnerable, but you cannot shoot. Movement Movement 6 seconds +250% buff 15 meters (max) 0.752 seconds + 0.048 s. recovery
Icon-zenyatta
Zenyatta
Orb of Harmony
Ability-zenyatta2
Orb of Harmony
Launch this orb at an ally to heal them. Targeted Targeted 30 health per second 90 meters per second 40 meters 5 seconds (if out of sight)

One Orb of Harmony may be active at a time.

Orb of Discord
Ability-zenyatta3
Orb of Discord
Launch this orb at an enemy to increase the damage they take. Targeted Targeted +25% damage received 90 meters per second 40 meters 1.5 seconds (if out of sight)

One Orb of Discord may be active at a time.


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