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"Our tale begins in Adlersbrunn, where the lord of the castle has called for heroes to come to his aid to defend him from the mad Dr. Junkenstein"

Junkenstein's Revenge is a co-operative brawl that is exclusive to the Halloween Terror event. It is narrated by Reinhardt and its events are non-canon, taking place in the fictional land of Adlersbrunn, which is based on the bridge and castle gates of Eichenwalde.

Event Details

"Our tale is about to begin..."

This is a four player co-op event that situates the players into using only four of the characters. Players may only use McCree, Soldier: 76, Hanzo and Ana, who are known as "The Gunslinger", "The Soldier", "The Archer" and "The Alchemist" respectively. The players must defend the castle gates in Adlersbrunn from Junkenstein, his creations and his allies. The game will automatically end if all players die. The event is a wave-based horde brawl that gets progressively harder as it progresses.

There are three different difficulty levels for this event, named "Easy", "Normal" and "Hard". During the brawl, players are given a performance rating, indicated by the stars on the top of the HUD. In Easy, two stars are locked, one is locked in Normal and all stars can be obtained in Hard. The rating is based on the number of Zomnics killed, how many times players die and how much damage is taken by the castle gates. At the top of the screen, a countdown timer shows the time remaining until the final wave. Beneath the timer is an indicator of the gates' health. Players' health and ultimate status are displayed in the top-left corner of the screen.

The characters have no changes to the cooldown of their attacks, their attacks or the charge of their Ultimate Abilities. The event also gives fewer experience points than a Quick Match or Competitive Match.

As of the 2017 iteration, a total of four different difficulty levels are introduced, named "Normal", "Hard", "Expert" and "Legendary". The 2017 iteration also introduces an endless mode called "Junkenstein's Endless" with the same difficulty levels, in which players must face twelve waves of Zomnics and bosses in fixed combinations. Once players successfully reach the twelfth wave, the game is considered victorious, but bonus waves of bosses will continue to spawn. The game will only end when either all players die or the gates are destroyed. Players also have access to an increased roster of heroes, including Torbjörn (The Viking), Zenyatta (The Monk), Genji (The Swordsman) and Widowmaker (The Countess).

Adlersbrunn

The event uses a modified version of the Eichenwalde castle gate, known as Adlersbrunn. Unlike Eichenwalde, Adlersbrunn does not have any zone that players can fall off of. the two sides of the bridge are replaced by pools of water, and the drop on the right side is blocked by rocks. The entrance to the bridge has been blocked and is used as a spawn location for Zomnics.

The area is lit by moonlight and torches. There are occasional flashes of lightning and crashes of thunder.

Enemies

In the event, the main enemies are the Zomnics, creations of Dr. Junkenstein.

Zomnics

Basic Zomnics will travel toward the castle gates, where they explode and damage anything surrounding them. They will not attack the heroes directly, but can cause damage when they explode. Zomnics come in large groups, but are relatively easy to dispatch.

Zombardier

Zombardiers are much tougher than their Zomnic counterparts, but move little after spawning. They shoot energy projectiles, which look and behave similar to Zarya's alternative fire. They have more health than a normal Zomnic and can attack directly, but they are easy to defeat due to being almost stationary.

Their shots deal 60 damage each to heroes, have a radius of approximately 2 meters and cannot damage the door directly.

Shock-Tire

The Shock-Tire is a modified version of Junkrat's Rip-Tire that only targets the castle gates. This version of Rip-Tire inflicts less damage, and will not be able to kill a full-health hero in one hit if they are caught in its blast, but will severely injure them. The Shock-Tire is extremely hard to hit due to its unpredictable movement, and there may be up to two tires in play at once.

Shield Generator

The Shield Generator is placed by the Summoner upon spawning in,it grants shields to enemies and other bosses. It is independent of the Summoner, and it does not become destroyed with the Summoner

Bosses

In this event brawl, there are Bosses who are simply Junkrat, Roadhog, Reaper and Mercy (and Symmetra as of the 2017 iteration of the event), all of whom are in their Halloween skins. They are respectively known as "Dr. Junkenstein", "Junkenstein's Monster", "The Reaper" ,"The Witch of the Wilds" and "The Summoner". These versions of the characters have an immense amount of health pools and aren't so easily dispatched of. They all have specific orders in when they'll come out and there are strategies to combat them. They can all use their Ultimate Abilities, although Dr. Junkenstein uses a modified version of his the most frequently, even when he's not in battle. They are all indicated by a special sound and an introduction from Reinhardt.

The Reaper

The Reaper is the first boss that the players will fight. He automatically teleports in front of the heroes to combat them and usually stays close to them. He uses the abilities of Reaper, and can deal massive damage to heroes up close, as well as use Wraith Form to avoid being hit for a short time.

It is best to use McCree's Deadeye and Soldier's Tactical Visor, combined with Ana's Nano Boost to fight him. Deadeye is especially deadly to Reaper, often capable of killing him in one hit in Medium if charged. Take care not to fire when he is in Wraith Form.

This boss is unique, since unlike the other bosses, he will actually come back two times before being revived, thus meaning the same strategy should be advised. If neither character has their ultimates ready, it's best to focus the attack on him with most of the characters, while at least one dispatches the accompanying Zomnics. When Reaper teleports, Soldier can shoot at where his head will be and deal significant damage before he can respond due to teleporting.

Junkenstein's Monster

Junkenstein's Monster is the second boss that will appear. He has, of course, the highest health pool of all of the bosses in the event, and will appear just under where Junkenstein will appear. He uses all of Roadhog's normal abilities, of course, and can heal himself, making him a tough opponent to dispatch.

It's advised to not be close up around him, as he deals the most damage at that range. He will have Whole Hog deployed very quickly, and it can wipe out the team quickly. If this happens, Ana's Sleep Dart should be used quick to cancel it out.

McCree's Deadeye will be of no value until the monster has lower health, due to the immense health pool of the monster itself. However he can Flashbang the monster to interrupt his self heal or Whole Hog. In addition, Ana's biotic grenade can prevent the monster from healing himself altogether.

Dr. Junkenstein

Dr. Junkenstein, also known as Dr. Jamison Junkenstein, the titular antagonist, will be the third boss to appear. He's a very straight-forward boss to fight, if not the easiest one to dispatch of. He will merely begin shooting his weapon at the heroes, though the weapon itself will not damage the gate. He usually stays in one place, making Hanzo's Dragonstrike a very optimal Ultimate to use, as Dr. Junkenstein won't be able to avoid it all that much. He cannot heal himself, thus making this one of the easiest of them to dispatch. However, he has infinite ammo and fires at a much faster rate than his counterpart, Junkrat, making his fight a lot more volatile.

The Summoner

The Summoner is the fourth boss that will appear. She will appear on top of the broken rampart, just across from Junkenstein's perch. Upon spawning, she will immediately deploy a Shield Generator which should be dealt with as soon as possible. The Summoner uses all of Symmetra's standard abilites except for her Sentry Turrets. The Shield Generator is independant from The Summoner and must be killed to stop its effects.

The Witch

The Witch is the last boss that will appear. When the timer runs out, she will revive Dr Junkenstein and his monster, she will heal Junkenstein's Monster predominantly, if he is killed she will heal Doctor Junkenstein, and will go down this pattern until all she has left are Zomnics to heal. If you somehow find a way to eliminate all Zomnics and Zombardiers without the use of a custom game, she will simply run around aimlessly. It is optimal to dispatch of her first, since she can easily heal her allies, and because she is easy to kill; she does, however, have somewhat unpredictable movement. As with The Reaper, using Deadeye to dispatch her is quite the optimal technique, since it may end up severely damaging, if not eliminating, her along with The Reaper and Dr. Junkenstein.

Story

Dr. Junkenstein laughed as his minions arose, for tonight was the night of Junkenstein's Revenge!

The lord of the castle called for heroes to come defend his castle from the nefarious Dr. Junkenstein and his Zomnic army. The heroes endure wave after wave of the onslaught, all while Junkenstein, his minions and his allies all came forth to take battle upon the heroes and attempt to destroy the gate that protected Adlersbrunn. The heroes all fight valiantly and with determination as The Reaper was the first to appear, teleporting in front of them all and laying fire upon them. Eventually, he is struck down by one of the heroes, and soon after, Junkenstein's Monster appears, rearing its own power to the fray. While it fought so heavily against the heroes, it too succumbed to the might of them. Not long afterwards, enraged and wanting personal revenge, Dr. Junkenstein comes out and fires upon the team of four with his launcher, and The Reaper has come back, to the heroes' dismay, for revenge himself. The two would be struck down together, all while The Witch makes her grand appearance.

The Witch revives her fallen allies for one last battle, and the heroes, exhausted yet determined, kept on fighting until the very end, and before long, all of Junkenstein's creations, all of Junkenstein's allies and the doctor himself soon fall by the hands of the heroes themselves. The heroes return to the castle, the lord praising them and giving them all a grand reward for their valiant efforts and defending Adlersbrunn.

Alternatively, however, should the heroes fall in battle or the gate shatter, Junkenstein will have had his revenge against the lord of the castle, even despite the heroes' efforts.

In Endless Mode, the heroes' efforts are described as having given the castle's inhabitants enough time to evacuate and flee, but the tale ends with Junkenstein's revenge when the heroes inevitably fall.

Quotes

See Junkenstein's Revenge/Quotes

Trivia

  • The event itself is a complete reference to Mary Shelly's Frankenstein book, as well as various other Halloween or traditional horror-related lore.
    • The Reaper himself is a nod to the folktale of The Headless Horseman, even going as far as to sporting a disembodied head where a pumpkin takes place. However, the pumpkin, unlike the tale, is incapable of being used as a projectile. His name also comes from the Grim Reaper himself.
      • However in the 2017 version, the reaper is instead a vampire.
    • The Witch, however, does not have a specific story to tie into, but instead, could fit any various sources of the common witch.
    • Reinhardt's narration is told akin to campfire stories or stories often told to groups of people, which are known as folktales.
    • The Zomnics are an obvious nod to horror movies related to zombies- the slow-pacing zombies of older movies.
  • The map was developed as a means of gauging player interest in possible singleplayer content.[1]

360° Panorama

References

  1. 2016-11-06, OVERWATCH Q&A PANEL. Blizzpro, accessed on 2016-11-26
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