Once a frontline combatant in the devastating Omnic Crisis, this curious Bastion unit now explores the world, fascinated by nature but wary of a fearful humanity.
Originally created for peacekeeping purposes, Bastion robot units possessed the unique ability to rapidly reconfigure themselves into an assault-cannon mode. But during the Omnic Crisis, they were turned against their human makers, forming the bulk of the omnics' rebel army. Following the resolution of the crisis, nearly all of them were destroyed or disassembled. To this day, Bastion units still symbolize the horrors of the conflict.
One unique Bastion unit, severely damaged in the final battles of the war, was left forgotten for over a decade. It lay dormant, exposed to the elements and rusting while nature slowly reclaimed it. Overgrown with vines and roots and nested upon by small animals, the robot sat inert, seemingly unaware of the passing of time. That was until one fateful day, when it unexpectedly reactivated. With its combat programming all but lost, it instead displayed an intense curiosity about the natural world and its inhabitants. This inquisitive Bastion unit set out to explore its surroundings and discover its purpose on a war-ravaged planet.
Though "Bastion" appears to be gentle—even harmless, at times—its core combat programming takes over when the unit senses danger, utilizing its entire arsenal to eliminate anything it perceives as a threat. This has led to instances of conflict with the few humans it has encountered, and has driven it to avoid populated areas in favor of the wild, uncharted regions of the world.
Beside these abilities, Recon Bastion is able to jump, crouch, reload (only when its ammo is not full), and perform Quick Melee. Sentry Bastion is unable to jump, crouch, or perform Quick Melee, but still able to reload (also only when its ammo is not full). Tank Bastion can jump but cannot crouch, reload, or perform Quick Melee.
- All seasonal event items, which are marked with special event icons ( • • • ), are only available to be unlocked either through the respective Loot Boxes or by Credits within the event's duration. Items which are obtained from an external source, are marked with Blizzard icons () and their requirements are noted below.
- The BlizzCon 2016 skin was obtained by purchasing a BlizzCon 2016 Virtual Ticket.
- The Overgrown skin is obtained by purchasing (or upgrading to) the Overwatch's Origins Edition and/or the Collector's Edition.
- a This emote after activating will remain in its animation until the player inputs other actions to interrupt it.
Victory Poses Edit
Voice Lines Edit
- Beepleff (mimic bird chirping)
- Boo Boo Doo De Doo (similar to the sound of fixing up)
- Bweeeeeeeeeee (sound of machine shutting down)
- Chirr Chirr Chirr (sound of cackling)
- Dah-Dah Weeeee! (a cheerful fanfare)
- Doo-Woo (default, a generic joyful sound)
- Dun Dun Boop Boop (mimic a game death sound)
- Dweet Dweet Dweet! (sound of alert or attention)
- Hee Hoo Hoo (sing a verse of a song)
- Sh-Sh-Sh (sound of a short snicker)
- Zwee? (sound of uncertainty or query)
- Whoo-Vweeeeee (, a sudden realization followed up by a short giggle)
- W-W-Wooooo...? (, 75, an anxious questioning sound)
- Dwee Doo Hoo (, 75, humming the "Deck the Halls" melody)
- Woop Doo Woo Dun Woop (, 75, humming a cheerful tune)
- For Bastion-specific sprays, see Bastion/Sprays.
Highlight Intros Edit
|Golden (Recon)||Golden (Sentry)|
Bastion unit SST Laboratories Siege Automaton E54 was created in an unnamed omnium and had been left in domain in the forest near Eichenwalde for at least twenty years. It is assumed that the last objective of Bastion E54 was attacking the city of Stuttgart during a time where the Omnic Crisis was active. For a short time before its reactivation, its right shoulder was the location for Ganymede's nest.
In The Last Bastion, Bastion reactivated and had its first meeting with Ganymede. Although the program led it to its former objective, Bastion strayed away from the route to fulfill its curiosity about nature, following Ganymede around. After being alerted by the sound of a nearby woodpecker, mistaking it for the sound of gunshots, Bastion changed into Sentry mode as its combat programming took over and destroyed part of a forest, mowing down multiple trees and scaring its bird companion away. Dejected by the destruction it had caused, Bastion continued marching toward its objective dismally.
After exiting the forest, Bastion came across a fallen Bastion unit in a meadow and attempted to view the fallen units memory through means of optical data transfer, reviewing this data E54 was returned to a moment in time of an explosive battle between multiple omnics and human soldiers of the German Defense Force and the Crusader legion. After viewing the fallen's memory Bastion's face diode turns red and as it recalls its purpose, Bastion stands and charges its weapon preparing to continue the conflict towards the nearby city, its combat programming affirmed. Ganymede flew to the omnic again, offering the twig in its beak and stopping it in its tracks. After a moment of confliction between the past and the present, Bastion's combat program shut off (as seen with its diode turning from red to blue) as it willingly made the choice to return to its friend versus destruction it once wrought. Overjoyed by seeing its friend again, Ganymede and Bastion went back together to the forest to live a hopefully peaceful existence with nature.
While not much is known about Bastion's personality, it's clear that it displays consideration and curiosity towards the natural world and its creatures, as opposed to its fellow units which were determined to attack every human in sight during the Omnic Crisis. As an omnic, Bastion prefers non-populated areas due to people that may see it as a threat. Thoroughly, Bastion is shown to be a gentle and harmless robot that also possesses some fondness for Ganymede.
As tender as it may be, Bastion still retains its core combat programming that is capable of effectively turning it into a mindless killing machine from the former days. The programming will take over its processor and aim to eliminate any threat whenever Bastion comes in contact with anything relating to the Crisis, or hears any sounds that may indicate a threat nearby.
- Bastion's turret configuration allows it to hold a single point for a long amount of time.
- However, it is not wise to stay in one place as a turret for too long, as the enemy will know you're there and can try to counter. Instead, get a couple of kills and then move to another position and keep the enemy guessing.
- While in turret form, it is faster to exit and re-enter turret form than sitting through the reload animation; this may be patched out in the future. Bear in mind the very large noise emitted to enemies by changing formations.
- The tank configuration gives Bastion more armor, mobility, and increased damage output.
- Bastion's tank configuration works best as a backup plan for when you are getting pressured too much. The tank configuration instantly gives you more health (in armor) and lets you effectively stop an enemy push if used correctly.
- Bastion and Torbjörn can work together to create a formidable Defense by using Torbjörn's turrets and Bastion's Configuration: Sentry.
- Despite being classed as Defense, Bastion is capable of working somewhat like a Tank with a strong damage output.
- Genji is a popular counter to Bastion; if you see one coming, it's highly likely he will deflect. Wait out the duration and then shoot.
- It is possible to enter Sentry Configuration mid-jump, which will allow you to keep your momentum while in the air. This technique can be used from cover to surprise the enemy and reduce the time in which you're exposed while entering Sentry configuration.
- If crouching and standing up, Bastion will start to hum a tune over and over again until you stop crouching and standing up.
- The best position to confront Bastion in its Configuration: Sentry is from the rear; while in Configuration: Sentry, Bastion has a weak spot in the form of a glowing blue cube on its back. Successful hits here will do double damage.
- The game will register these hits as headshots, despite the fact that the shot may not actually hit where the head visually is.
- In Configuration: Recon, the cube is inside Bastion's chest, which implies that it is a power core of some sort. In Configuration: Sentry, Bastion's core is ejected out of the back, which is its chest. This implies that you are shooting Bastion's power supply, which it would make sense for the game to count shots on it as headshots, as you're basically shooting Bastion's heart.
- The game will register these hits as headshots, despite the fact that the shot may not actually hit where the head visually is.
- New players can often find it very difficult to deal with Bastion in Configuration: Sentry, as its damage is reasonably high and can be hard to combat. However, it can be very effective to exploit the fact that Bastion in Configuration: Sentry is stationary:
- Bastion won't be able to escape (without switching configuration) from D.Va's Self-Destruct or Tracer's Pulse Bomb.
- McCree's Flashbang does work on Bastion in Configuration: Sentry.
- Widowmaker and Hanzo can outrange Bastion. Hanzo's Dragonstrike can also be effective.
- Pharah can attack Bastion with splash damage from behind cover without exposing herself to its fire.
- Junkrat can launch bombs from behind cover to damage an entrenched Bastion.
- Genji's Deflect ability can give Bastion a nasty surprise, turning all of that massive damage right back at it, potentially killing Bastion in under 1 second. A good Bastion player can opt to stop firing, but Genji can use his right click to spam shurikens and keep accuracy.
- Mei's Ice Wall can obstruct Bastion's fire while your team passes by.
- Reaper can teleport from cover to cover to sneak up on Bastion to target its weak spot.
- Roadhog can hook Bastion and pull it out of Configuration: Sentry, forcing it into Configuration: Recon.
- Symmetra can use a fully charged photon projector orb, forcing Bastion to move or face heavy damage.
- Ana's Sleep Dart makes for a great counter against Bastion, as it not only disables the turret mode, but also puts it out of the fight for a brief period of time.
- In addition, Ana can also throw a Biotic Grenade on Bastion to temporarily disable its self-repair ability.
- Zenyatta's long range Orb of Destruction and Orb of Discord can also be effective in taking Bastion out.
- On console platforms, faster heroes can circle-strafe Bastion faster than the player is able to aim with comfortable stick sensitivity. This means it can be possible to simply outgun Bastion, but this is impossible on the PC where the mouse allows for much faster aiming.
- Sombra can use her Translocator to teleport behind it and target the weak spot, or use her Thermoptic Camo to sneak behind an awaiting Bastion, to use her Hack ability, which can stop Bastion from going out or into Configuration: Sentry, and healing itself.
- The game refers to Bastion as an "it", with no statement of gender.
- Bastion's original Ultimate ability was Remote Mine. The remote mines could drive like an RC car before burrowing into the ground. This was later changed to Configuration: Tank because Remote Mine didn't feel like it fit the character.
- Bastion is currently the only hero in Overwatch who does not talk. Instead, Bastion uses robot noises and beeps, including when activating its Ultimate, where Bastion makes a distinct series of servo noises, ending with a high-low-high sequence (similar to the "charge" sports fanfare).
- Bastion's robot noises and beeps are provided by Chris Metzen, who ran through several software plugins and voice modulations.
- In the Summer Games, Bastion's signature sport is boxing.
- Bastion's Summer Games emote may be a reference to the toy and game Rock Em' Sock Em' Robots.
- Bastion appears in a player portrait of StarCraft II.
Cultural references Edit
- The story of Bastion, especially in the short The Last Bastion reflect the first half of the movie The Iron Giant. Bastion's personality and characteristics are also resemble the Iron Giant's; with Ganymede is the counterpart of Hogarth Hughes, who is the Iron Giant's companion, mentor and guide.
- Bastion also has a spray named "Giant", and it imitates and references the movie's poster.
- Bastion's Overgrown skin may be a reference to the robots from Studio Ghibli's Castle in the Sky. It could also be a reference to its lore, as it was left to rot in the wilderness for several years.
- Bastion, as seen in The Last Bastion, has an appearance similar to the Overgrown skin albeit there are multiple differences. For example, the bird nest on Bastion's body is on the other shoulder.
- The sci-fi movie "GunHed", featuring a tank-like robot obsessed with sports, may be an inspiration for the "fanfare" sound of Bastion's Ultimate.
- Bastion's configurations are perhaps a reference to the way robots are able to transform into vehicles, weapons or other machines in the Transformers franchise.
- Bastion's voice may be a reference to Bumblebee from the franchise, as both use mechanical noises and whistles instead of human speech to talk.
- Bastion's companionship with Ganymede may be a reference to Android 16 from the anime Dragon Ball Z.
Patch changes Edit
- ↑ BlizzCon® 2016 Virtual Ticket - BlizzCon - Battle.net Shop
- ↑ Overwatch™ Ready for Action Spring 2016 — Pre-Purchase Now for Console and PC
- ↑ Overwatch: Origins Edition | Digital Bonuses Preview
- ↑ https://www.youtube.com/watch?v=_YYGgC84GZQ
- ↑ Overwatch Visual Source Book
|General||Main • Quotes • Gallery • Skins and Weapons • Sprays|
|Abilities||Configuration: Recon • Configuration: Sentry • Reconfigure • Self-Repair • Configuration: Tank|
|Media||Animated Shorts||The Last Bastion|
|Heroes in Overwatch|