Chain Hook
Chain Hook
Stun & displacing linear projectile type
30 damage
40 m/s projectile speed
20 m range
8-second cooldown
✘ Cannot headshot
Roadhog hurls his chain at a target; if it catches, he yanks them into close range.
Default Key: (PC LShift, PS L1, XB LB)

Details Edit

Roadhog throws a hook that, if it hits an enemy, will deal damage and stun them for 0.5 seconds, then pull them towards a point 3.5 meters in front of Roadhog. If the hooked enemy is closer than 3.5 meters, they will be stunned only.

While using the hook, Roadhog cannot fire or use other abilities, but can move a little bit and slower than usual. Roadhog can turn when the hook is throwing, and the enemy will still be pulled to the spot in front of Roadhog. But if Roadhog makes a drastic turn, the enemy will not be put in front of Roadhog, but somewhere in front of a point in the middle of the turn; to avoid players hooking the enemy and turning to drop them off a cliff.

The hooked enemy will traveled a little bit, following their momentum after being hit be a hook. There will be 3 line of sight checks, one from the middle of the enemy to Roadhog's position, two from a little bit to the left and right. If the momentum of the enemy carries them out of Road's sight, breaking all 3 of line of sight checks, the hook will be released from the target and they will escape the stun. In this case, the cooldown will not start, and Roadhog can use his hook again immediately.

The hook will do nothing if it travels 21 meters without colliding with anything, or if it hits a walls or a barrier; in those cases, the hook is considered as being used and the cooldown will start. Roadhog can also hook's self-destructing mech and Junkrat's RIP-Tire.

Trivia Edit

  • While the Chain Hook is used to ensnare far away objects, its rusty spikes may pose a tetanus risk.[1]

Patch changes Edit

  • Overwatchemblem black July 27, 2017 Patch: Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger.
  • Overwatchemblem black March 21, 2017 Patch: Fixed a bug that kept a successful Roadhog hook from counting towards the “Match Players Hooked” statistic when the enemy player was killed on impact.
  • Overwatchemblem black February 28, 2017 Patch: Targets are now pulled to a location 3.5 meters away, up from 2 meters; Cooldown increased from 6 to 8. Fixed a bug that allowed Roadhog to turn freely while pulling a hooked target.
  • Overwatchemblem black January 24, 2017 Patch: Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates; Hooked targets are now released if they leave Roadhog’s line of sight before being pulled; Line of sight checks (which determines if targets are hit by the hook) are now done from Roadhog’s position, rather than the hook’s position
  • Overwatchemblem black September 1, 2016 Patch: If the hooked target isn't in Roadhog's line of sight when retracting the hook, they will be moved back to the position where they were originally hooked. Fixed an issue that prevented Roadhog's chain from displaying correctly in some situations. Fixed a bug causing Roadhog’s chain to become permanently extended if his target disconnected from the match.
  • Overwatchemblem black July 19, 2016 Patch: Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him.
  • Overwatchemblem black April 13, 2016 (beta) Patch: Now pulls smaller targets closer than larger targets
  • Overwatchemblem black February 9, 2016 (beta) Patch: Stun duration after being hooked has been slightly increased

References Edit

  1. Overwatch Visual Source Book, p.70
Roadhog Navigation
General MainQuotesGallerySkins and WeaponsSprays
Abilities Scrap GunChain HookTake A BreatherWhole Hog
Lore Organizations Australian Liberation FrontHyde Global
Character relationships JunkratBruce
Locations OutbackJunkertown
Others Omnic CrisisOmniumJunkers
Media Comic Shorts Going LegitWasted Land
Video Shorts A Moment in Crime Special Report: "The Junkers"Junkertown: The Plan