Bastion can transform into a Tank in both of his configurations. Bastion's defense in Tank configuration is significantly tougher, under the influence of Ironclad passive ability, which gives it 20% reduction of incoming damage.
Shells fired in Tank configuration will travel in a straight line, dealing 205 damage to enemies on contact or within range the resulting explosion. Shells deal 35 self-damage if they explode near Bastion, but it will only receive 28 damage due to Ironclad. The shell's explosion also pushes Bastion and enemies away if it explodes within their range. The self-knockback from the shells is very strong, which can be used to perform a very high "rocket jump", catching many enemies off-guard.
After 8 seconds, Bastion will return to Configuration: Recon, regardless of which mode it was in before activating the ultimate ability.
When Tank mode is activated, Bastion will emit a distinct fanfare to alert enemies.
- The assault cannon launches heavy ordnance that requires high power. It can only be deployed for brief periods.
- Bastion has no critical hit points anywhere on it during the ultimate, but is still able to be stunned, pushed, pinned, and killed.
- Unlike Sentry mode's turret configuration, which Bastion fully transforms into without clipping or other tricks, Tank mode's treads and barrel appear out of nothing during the transformation. This is a side-effect of Tank being a replacement for Bastion's original early-beta ultimate, Remote Mine. Bastion's original character model was only meant to transform into the turret, so giving the character a second transformation necessitated using some "cheats" to accommodate the new form.
Patch changes Edit
|General||Main • Quotes • Gallery • Skins and Weapons • Sprays|
|Abilities||Configuration: Recon • Configuration: Sentry • Reconfigure • Self-Repair • Ironclad • Configuration: Tank|
|Lore||Organizations||Omnics • SST Laboratories|
|Character relationships||Ganymede • Torbjörn|
|Media||Animated Shorts||The Last Bastion|