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This page is about a specific type of maps. For other meaning of "control" see Control (disambiguation).

Control points (also known as simply "points") are the main objectives of Control, Assault and the first half of Assault/Escort maps. They usually take the form of rectangular shaped areas that teams must either capture or defend in order to win a match. There are two control points in Assault, and one control point in Assault/Escort.

Function Edit

Control points can be captured by having the attack team standing in the marked area. If players from both attack and defend teams are on the same control point, that point will become contested, in which no progress will be made. If players from the defending team are successful in removing attackers from the point, the capture progress will be halted. In Control maps, the capture progress will be slowly declined until none after 5 seconds without any attack team member on the point. In Assault and Assault/Escort maps, the capture progress will be slowly declined to the last checkpoint mark after 5 seconds without any attack team member on the point. There is three checkpoint marks, one is at zero, one is at one-third of the capture progress, and one is at two-third of the capture progress.

Gallery Edit

Patch changes Edit

  • Overwatchemblem black February 28, 2017 Patch: Fixed an audio bug that prevented the point capture sound from increasing in pitch as the capture progressed.
  • Overwatchemblem black March 22, 2016 (beta) Patch: Capture point UI art has been updated.
  • Overwatchemblem black March 1, 2016 (beta) Patch: Fixed a crash that could occur when getting a Play of the Game on a Control point.