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In Overwatch, crowd control (often shortened as CC) refers to an ability that hinders or prevents an enemy's movement, weapon usage, and/or ability usage. Many heroes have forms of crowd control, usually in forms that stun enemies or push them away.

List of crowd control abilitiesEdit

Stun abilitiesEdit

  • Ana's Sleep Dart completely stuns an enemy for up to 6 seconds. However, this is canceled instantly if the victim takes damage after touching the ground.
  • Brigitte's Shield Bash completely stuns the enemy it hits.
  • Doomfist's Rocket Punch completely stuns the enemy it hits.
  • Junkrat's Steel Trap prevents an enemy from moving for 3 seconds, but they can still turn and use their weapons and non-movement abilities. The victim also becomes immune to knockback.
  • McCree's Flashbang completely stuns any enemies caught in its blast for 0.7 seconds.
  • Mei's Endothermic Blaster slowly freezes a target, slowing them gradually for 2 seconds then freezing them for 1.5 seconds. This prevents all movement, turning, weapons, and abilities.
    • Mei's Blizzard has the same effect, but is applied to any enemies in the radius and lasts for 4 seconds.
    • If Mei freezes an enemy with both simultaneously, it will take effect much more quickly in 1 second.
  • Reinhardt's Earthshatter will knock any enemy in front of him to the ground, completely stunning them for 2.5 seconds.
  • Reinhardt's Charge will pin the first enemy that Reinhardt runs into, completely stunning them and causing them to be anchored to Reinhardt. If he hits a wall, the victim takes 300 damage.
    • If Reinhardt charges into a Fortified Orisa or another charging Reinhardt, he will be knocked to the ground as though by an Earthshatter.
  • Roadhog's Chain Hook will completely stun an enemy for 0.5 seconds, then pull them towards Roadhog. If Roadhog loses line of sight with the victim, the hook is canceled.

Knockback abilitiesEdit

Other crowd controlEdit

  • Doomfist's Seismic Slam will slightly move affected enemies towards him.
  • Mei's Ice Wall can limit the movement options of enemies by creating a large obstacle.
  • Orisa's Halt! will pull enemies near it into a single point. This will briefly interrupt their movement and slow them down, but does not otherwise inhibit their abilities.
  • Sombra's Hack and EMP can prevent enemies from using their abilities for 5 seconds, but does not inhibit movement or the use of weapons.
  • Symmetra's Sentry Turrets slow any enemies they target. This effect increases with each additional turret.
  • Zarya's Graviton Surge pulls enemies into a single point and disables their movement abillities for 4 seconds.