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DeadeyeIcon
Ultimate Ability: Deadeye
Charged rapid fire hitscan ultimate type
100 or 250 damage per sec
2 m/s movement speed
0.2 sec cast
Lasts 6 sec
✘ Cannot headshot

Focus. Mark. Draw. McCree takes a few precious moments to aim; when he's ready to fire, he shoots every enemy in his line of sight. The weaker his targets are, the faster he'll line up a killshot.

Default Key: (PC Q, PS Tri, XB Y)
"It's high noon."
McCreeplate

Details Edit

McCree takes a few seconds to lock on to each target he has a line of sight to. During this time his movement is drastically slowed and is vulnerable to stun, sleep and damage.

Targets take one second to lock on to for every 250 health they have. A red skull will appear over enemies that are fully targeted. At any point the primary fire can be initiated to shoot at all enemy targets in vision, targets with a red skull over them will be instantly killed. It is important to note that Deadeye will NOT lock onto Symmetra's turrets, teleporters, Törbjorn's turret, or Mei's Cryo Freeze.

Though enemies may be targeted through barriers, the shots will not pierce them. Despite the skull appearing, the damage will continue to increase, this can be useful for hitting multiple targets behind barriers, as several insane damage shots can all hit the barrier and quickly destroy it when held for long enough. Though this tactic has its rare moments, it is not recommended for frequent usage.

The locking progress will still remain even if the target is out of sight and will be continued when the target is return to the line of sight. It means a red skull target will not lose the skull mark even if they go into hiding.

A McCree on the enemy team and player-controlled McCree will say "It's high noon", while an allied McCree says "Step right up." The ability also spawns a tumbleweed that passes McCree, a reference to classic cowboy quick-draws portrayed in films and media.

Patch changes Edit

  • Overwatchemblem black June 20, 2017 Patch: Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds. Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
  • Overwatchemblem black September 1, 2016 Patch: Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)
  • Overwatchemblem black November 9, 2015 (beta) Patch: Duration significantly reduced (10 sec to 6 sec)
McCree Navigation
General MainQuotesGallerySkins and WeaponsSprays
Abilities PeacekeeperCombat RollFlashbangDeadeye
Lore Organizations Deadlock GangOverwatchBlackwatch
Character relationships Gabriel Reyes
Locations Route 66
Media Comic Shorts Train HopperUprising