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IconDefenseMatrix
Defense Matrix
Mobile defense type
8 seconds recharge time
15 m range
5.5 m/s movement speed
Lasts 2 seconds or until turned off
1-second cooldown
D.Va can activate this forward-facing targeting array to shoot incoming projectiles out of the air.
Default Key: (PC RMB, PS L2, XB LT)
DVaplate

Details Edit

For 2 seconds (when resource meter is at full charge), as long as the button is held, D.Va deletes enemy projectiles within a 15-meter cylindrical range in front of her to protect her allies. She is also able to block an attack that is obstructed by her teammates. D.Va cannot attack while this ability is in use, but she can still move. When the button is let go, it will take D.Va 1 second to use the Defense Matrix again.

This ability comes with a meter that depletes as it's used. Once the meter is fully depleted, it takes 8 seconds to recharge the empty meter back to full charge. When not in use, it will start to recharge after 1 second in pause.

In the Game Options, D.Va has an option that affects her Defense Matrix:

  • Toggle Defense Matrix: When enabled, pressing the appropriate button will toggle the Defense Matrix on and off. Otherwise, the button must be held.

Ability interactionsEdit

See below table for abilities marked as both Y and N

Ability Y N
Ana
Biotic Rifle - Primary
Biotic Rifle - Secondary
Sleep Dart
Biotic Grenade
Nano Boost
Bastion
Configuration: Recon
Configuration: Sentry
Configuration: Tank
D.Va
Fusion Cannons
Boosters
Light Gun
Call Mech
Doomfist
Hand Cannon
Rocket Punch
Rising Uppercut
Seismic Slam
Meteor Strike
Genji
Shuriken
Swift Strike
Dragonblade
Hanzo
Storm Bow
Scatter Arrow
Sonic Arrow
Dragonstrike [note 1]
Junkrat
Frag Launcher
Concussion Mine [note 2]
Steel Trap
Total Mayhem
RIP-Tire
Lúcio
Sonic Amplifier - Primary
Sonic Amplifier - Alternate
McCree
Peacekeeper
Flashbang
Deadeye
Mei
Endothermic Blaster - Primary
Endothermic Blaster - Alternate
Blizzard [note 3]
Mercy
Caduceus Blaster
Orisa
Fusion Driver
Halt!
Protective Barrier
Ability Y N
Pharah
Rocket Launcher
Concussive Blast
Barrage
Reaper
Hellfire Shotguns
Death Blossom
Reinhardt
Rocket Hammer
Fire Strike
Charge
Earthshatter
Roadhog
Scrap Gun
Chain Hook
Whole Hog
Soldier: 76
Heavy Pulse Rifle
Helix Rockets
Biotic Field
Tactical Visor
Sombra
Machine Pistol
Translocator
Symmetra
Photon Projector - Primary
Photon Projector - Alternate
Turret's attacks
Photon Barrier
Torbjörn
Rivet Gun
Forge Hammer
Turret's attacks
Molten Core
Tracer
Pulse Pistols
Pulse Bomb[note 4]
Widowmaker
Widow's Kiss
Venom Mine[note 5]
Winston
Tesla Cannon
Barrier Projector
Primal Rage
Zarya
Particle Cannon - Primary
Particle Cannon - Alternate
Graviton Surge[note 6]
Zenyatta
Orb of Destruction
Orb of Discord
  1. The initial arrow can be negated, but not the dragons.
  2. The mine can be negated when airborne, not the explosion after.
  3. The drone can be negated when airborne, but not the resulting blizzard.
  4. The bomb can be negated when airborne, but not the explosion after.
  5. The mine can be negated when airborne, but not the trigger later.
  6. The projectile can be negated when airborne, but not the resulting black hole.
  • Melee weapons including Quick Melee cannot be negated with Defense Matrix.

Patch changes Edit

  • Overwatchemblem black September 19, 2017 Patch: Defense Matrix's resource meter will now deplete twice as quickly; Energy regeneration per second has been increased to 12.5% (formerly 10%).
  • Overwatchemblem black July 27, 2017 Patch: New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability.
  • Overwatchemblem black March 3, 2017 Patch: Fixed an issue preventing D.Va’s Defense Matrix from properly blocking enemy fire that has passed through another enemy hero.
  • Overwatchemblem black February 28, 2017 Patch: Enemy shots no longer need to travel a minimum distance before they can be blocked.
  • Overwatchemblem black September 1, 2016 Patch: After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)
  • Overwatchemblem black July 19, 2016 Patch: Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default). Cooldown decreased from 10 seconds to 1 second. A new resource meter has been added; this meter will deplete while Defense Matrix is active (last 4 second when it's full) and then recharge when it’s not in use (takes 10 second to reach full charge from empty).
  • Overwatchemblem black February 9, 2016 (beta) Patch: Size decreased by approximately 50%; Shape changes to be more cylindrical than conical.


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