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This Patch Notes page focuses on the recent and upcoming changes for the PC and later PlayStation 4 and the Xbox One versions of the game. You can find the official patch notes on the official Blizzard Forums.

October 11th, 2016

A new patch is now live. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.

For a list of known issues, visit our Bug Report forum.

For troubleshooting assistance, visit our Technical Support forum.

Patch Highlights

New Seasonal Event: Overwatch Halloween Terror
When the shadows grow long and the nights grow cold . . . when witches cackle in the night, and ghosts roam the streets . . . it can mean only one thing: Halloween has arrived in Overwatch! Starting today, Overwatch's regular Loot Boxes have been replaced with limited-edition Halloween Loot Boxes. Each contains at least one of more than 100 Halloween-themed sprays, icons, skins, victory poses, emotes, and highlight intros. And the bravest heroes will test their mettle against a mad scientist's metal minions in Overwatch's first co-op PvE brawl: Junkenstein’s Revenge.

Welcome to Overwatch Halloween Terror!

To learn more about the event, click here.

New Feature: Leaderboards

In-game leaderboards will now show off the top 500 competitive players from each region, and a separate leaderboard will allow players to see how their competitive performance stacks up against their Battle.net friends. Plus, we’re adding leaderboards for the Overwatch Halloween Terror event that’s happening right now!

Note: After downloading the latest patch, players will need to complete at least one Competitive Play match before they’ll appear on the Battle.net friend leaderboards.

General Update

General
  • Static cameras are now supported in spectator mode
  • Team names can now be edited in custom games
  • Raised the volume of Hanzo's Dragonstrike voice line while wearing the Okami/Lone Wolf Skin
  • Heroes hit by Ana's Nano Boost have a new voice line that informs other players
  • Increased frequency of Reinhardt's "barrier failing" voice line
  • Custom Games can now be paused
Competitive Play
  • Players who leave or are disconnected from a competitive match can now rejoin anytime while the match is still in progress
  • Teammates of a disconnected player can now exit a match after 2 minutes have elapsed (formerly 1 minute), and they will not receive a leaver penalty. However, they will receive a loss
Spectating
  • Camera movement in Spectator Mode has been improved

Hero Balance Updates

Ana portrait Ana

  • Nano Boost
    • Ultimate cost has been increased by 20%
  • Biotic Grenade
    • Radius has been increased from 3 to 4 meters
Developer Comments
So far, we haven't seen any indication that Ana is too strong overall, but her ultimate charges a little too fast, especially considering the impact it can have on a match. Also, her Biotic Grenades are getting a small boost to help her hit multiple targets.

Widowmaker portrait Widowmaker

  • Widow's Kiss
    • Scoping-in animation time has been reduced from 0.5 to 0.33 seconds
Developer Comments
This change will help Widowmaker acquire new targets more quickly and speed up her reaction time in fast-paced situations.

Junkrat portrait Junkrat

  • RIP-Tire
    • Ability now activates more quickly
Developer Comments
Junkrat can be an extremely effective hero in the right hands, but RIP-Tire often felt underpowered when compared to his counterparts.

User Interface Update

General
  • Hero Gallery now signify which items were unlocked during the Overwatch Halloween Terror event
  • Several minor aesthetic changes have been made to the game’s Main, Social, and Options menus
  • Removed several stats that were duplicated for certain heroes throughout the career profile
  • Graphics, typography, and layout have been updated in the Player Profile menu
  • Controller users can now choose between two aiming modes
  • Dual-Zone mode (New default): The vast majority of the thumbstick's range moves with reduced sensitivity and relatively high acceleration. However, when the thumbstick crosses to the outer 10% of its range, it will move with high sensitivity and relatively low acceleration. This mode will allow for more precise aiming, while still allowing players to turn around quickly
  • Exponential Ramp mode (Old default): As the thumbstick moves toward the outside of its range, the sensitivity is ramped up exponentially. The acceleration remains relatively high throughout
Social Features
  • Certain commendations will now appear less frequently during end-of-round voting, and others will appear more frequently (e.g. Torbjörn's Armor Packs Created will appear less frequently while Offensive Assists will appear more frequently)

September 30th, 2016

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.

For a list of known issues, visit our Bug Report forum.

For troubleshooting assistance, visit our Technical Support forum.

Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

Bug Fixes

  • Fixed an issue that was preventing some players from being able to rejoin a match after being disconnected
  • Slightly extended the amount of time that players have to rejoin an in-progress match when disconnected
General
  • Enemy players that are knocked down no longer lose their red outline
  • Highlight Intros previewed after opening a loot box now loop
  • Fixed a bug that prevented custom key bindings from saving after relaunching the game
  • Fixed a bug that kept players from binding Take Screenshot to other keys
  • Fixed a bug preventing any non-default sprays from appearing during the Play of the Game
  • Heroes that appeared on the main menu screen are no longer visible in the background while viewing items in the hero gallery
Competitive Play
  • [PS4, XB1] Fixed an issue that was incorrectly displaying a top 500 icon for certain players, even though they had not yet broken into the top 500
Maps
  • Fixed a bug that allowed D.Va to reach unintended locations on several maps when using Self-Destruct
  • Fixed a bug that allowed players to capture first objective on King’s Row from extremely high above the point
  • Fixed a bug that allowed the payload to heal players, even when they were negatively affected by Ana’s Biotic Grenade
  • Fixed a bug preventing the health bars on the Practice Range bots from displaying the effects of Ana’s Biotic Grenade
  • Fixed a bug preventing sprays from being applied correctly to some surfaces on Eichenwalde
  • Fixed a lighting issue, causing certain objects to appear darker than intended inside the Eichenwalde castle

Heroes

  • Smoothed the animation during Ana’s zoom-release transition
  • Fixed a bug causing Bastion’s bullet shells to eject backwards while in Configuration: Sentry mode
  • Fixed a bug causing D.Va to be teleported back to a re-spawn point if her Boosters are used inside the team’s dropship
  • Fixed an issue preventing Hanzo’s Sonic Arrow from appearing when selected
  • Fixed a bug preventing Junkrat’s statistics from correctly tracking RIP-Tire kills
  • Fixed a bug that prevented Junkrat’s “Roadkill” achievement from being awarded after obtaining 4 kills with RIP-Tire
  • Fixed an issue preventing Mercy’s staff from appearing in some highlight intros while wearing the Valkyrie, Sigrún, and Cobalt skins
  • Fixed a bug causing Tracer’s highlight intros to render at a lower resolution when accessed from the Highlights menu
  • Fixed a bug that allowed Widowmaker to use her Grappling Hook on basketballs
  • Symmetra's “Car Wash” achievement now correctly lists the number of beams required (6 instead of 7)
  • Fixed a time calculation issue that was causing Zenyatta's “Rapid Discord” achievement to be more difficult than intended
Spectating
  • Spectators are now able to see the Assemble Heroes countdown timer on all maps during a Custom Game
  • You are no longer able to see your killer’s red outline while spectating your team before respawning

September 23rd, 2016

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.

For a list of known issues, visit our Bug Report forum.

For troubleshooting assistance, visit our Technical Support forum.

Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

Bug Fixes

Fixed an issue that was incorrectly displaying a top 500 icon for certain players, even though they had not yet broken into the top 500

September 13th, 2016

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum.

For troubleshooting assistance, visit our Technical Support forum.

General Update

General
  • Players should now see fewer Plays of the Game featuring Mercy’s Resurrection ability
  • Increased payload speed on Eichenwalde

User Interface Update

General
  • A new Competitive Tier legend has been added to the Competitive Play info screen
  • A new Match Complete splash screen has replaced the former Round Complete splash screen in competitive matches

Bug Fixes

General
  • Fixed a bug which prevented the Triple Kill announcement from being played after a kill streak of 3 or more
  • Fixed several issues causing some players obtain a skill rating that's higher than their actual rating
  • Note: A very small number of people were affected by these issues, but those who were affected will have their skill rating adjusted appropriately
Heroes
  • Fixed a bug causing the wrong arrow to be shown on Hanzo's bow, or disappear entirely (the correct arrow would still be fired)
  • Fixed a bug preventing Junkrat’s RIP-Tire from receiving credit for kills, achievements, and other stats
Maps
  • Fixed a bug allowing Reaper to Shadow Step to unintended locations on Hollywood

September 1, 2016

A new patch is now live on Windows PC and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that many of these changes will be implemented on PlayStation 4 in an upcoming patch.

Patch Highlights

Competitive Play Season 2

We've made some big changes to Competitive Play in Season 2. The most noticeable change is the introduction of skill tiers, which we hope will better communicate players' relative skill levels. Competitive Play will put a greater emphasis on skill tiers over specific ratings, and as such, a player's tier will be more prominently displayed throughout the game. We've also switched the skill rating system to a 1-5000 scale to give players more detailed information about how each match affects their specific rating.

Sudden Death is also going away in Season 2. Instead, matches that are tied when the clock runs out end in a draw—though, it should be a rare occurrence. Because of this, we've made some changes to our game modes in Competitive Play to help reduce the chance that a draw can happen.

We've also made a few minor adjustments to leaver penalties, the top 500 system, and the competitive point system. Read on below to learn more!

New Assault/Escort Map: Eichenwalde
The forest has slowly begun overtaking the abandoned village of Eichenwalde, but the scars will never completely fade. During the Omnic Crisis, Eichenwalde was the site of a key battle. General Balderich von Adler took a handful of crusaders to the village in an effort to outflank the omnic army. Balderich's soldiers were able to break down the enemy forces, giving the German military an opportunity to push back, but the Crusaders didn't make it out of the battle. General Balderich finally collapsed in the castle's great hall.

General Updates

General
  • When activating the "Ultimate Status" communication, Symmetra now reports the number of charges left on her teleporter
  • When activating the "Needs healing" communication while targeting a teammate, Ana, Lúcio, Mercy, and Zenyatta will now tell allies to group up to receive healing. A marker will also appear above the player's head, allowing teammates to locate the healer more quickly
  • Added Torbjörn as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Sit and laugh emotes are now unlockable for all heroes
  • New Legendary skins have been added for Reinhardt
Competitive Play
  • Skill rating is now measured on a 1-5000 scale instead of the former 1-100 scale
  • Skill Rating Tiers
    • Players will now be assigned to a tier, depending on their skill rating
      • Bronze - 1-1499
      • Silver - 1500-1999
      • Gold - 2000-2499
      • Platinum - 2500-2999
      • Diamond - 3000-3499
      • Master - 3500-3999
      • Grandmaster - 4000-5000
    • In Bronze, Silver, Gold, Platinum, and Diamond tiers, a player will not drop out of their tier even if their skill rating falls below the cutoff
    • In Master and Grandmaster tiers, a player whose skill rating falls below the tier's minimum will be moved to a lower tier
    • Players that have reached the Master and Grandmaster tiers must be within 500 Skill Rating of their groupmates
    • Players that are Diamond-tier and below must be within 1000 Skill Rating of their groupmates
  • Skill Rating Decay
    • Players in Diamond, Master, and Grandmaster tiers that haven't participated in a competitive match for 7 days will lose skill rating
    • Players with a skill rating above 3000 (Diamond tier or higher) will lose 50 rating points every 24 hours, but their rating will not fall below 3000
    • Competing in a single match will halt skill rating decay
    • Players that haven't participated in a competitive match for 7 days will immediately drop out of the top 500
  • Map Changes
  • Competitive Points
    • Existing competitive points saved from Season 1 will be multiplied by 10
    • After winning a competitive match, players will now receive 10 competitive points (instead of 1)
    • Players will now receive 3 competitive points for a draw
    • The cost of golden weapons has also been multiplied by 10 - from 300 to 3000
    • A soft cap is being placed on the number of competitive points that can be saved
      • Players with more than 6000 points at the start of season 2 will no longer accrue points by playing competitive matches
      • End-of-season rewards will still be granted to players at the soft cap
  • Instead of going into Sudden Death, tied competitive matches will now result in a draw
  • Players must now win at least 50 competitive matches to be eligible for a spot in the top 500
  • Players must now complete more matches to clear their penalty status for leaving a competitive match early

Hero Balance Updates

General
  • Ultimates that consume the ultimate meter when activated will now drain the meter more quickly (.25 second instead of 1 second)
  • Reverted a recent change that reduced the size of heroes' projectiles
  • Most hero abilities will no longer interrupt quick melee attacks
  • Ultimate abilities will now interrupt quick melee attacks
Developer Comments
Altering the size of projectiles in flight had too many unintended side effects to keep in the game, at least in its current form. We will continue watching this and make additional changes if necessary. We’re also making quick melee more consistent when interacting with enemy abilities.

D.Va portrait D.Va

  • Defense Matrix
    • After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)
Developer Comments
Defense Matrix was too efficient when tapped repeatedly, instead of being held. Now, the recovery delay matches the ability cooldown.

Hanzo portrait Hanzo

  • Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
  • Maximum projectile speed has been increased by 30%
  • Arrow size has been reduced by 33%
Developer Comments
Hanzo has the potential to deal a lot of damage, but he can feel really inconsistent, even at a medium distance. By increasing the projectile speed, we’re extending his reliable range, making it easier to land shots without having to perfectly predict enemy movement. To compensate for the increased projectile speed, we’ve decreased the size of his arrows, meaning his shots now require a bit more accuracy.

Genji portrait Genji

  • Double jump no longer resets when wall climbing
  • Swift Strike
  • No longer deals damage to traps like Widowmaker's Venom Mine or Junkrat's Steel Trap
    • No longer bypasses Junkrat's Steel Trap
    • No longer interrupts quick melee attacks
  • Dragonblade
    • Duration of Genji's ultimate has been reduced from 8 seconds to 6 seconds
Developer Comments
Genji was a little too difficult to pin down, and these changes will balance his speed. Swift Strike no longer cancels the recovery time from a quick melee attack, so players will no longer be able to get a free melee attack before using Swift Strike. Lastly, Dragonblade's duration was long enough that it often felt too difficult to reasonably counter.

Lúcio portrait Lúcio

  • Amp It Up
    • The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase)
Developer Comments
Thanks to Lúcio's speed increase, he was almost a must pick in every lineup.

McCree portrait McCree

  • Deadeye
    • Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)
Developer Comments
If players managed to counter or avoid McCree's ultimate, it would often regenerate very quickly since only half of the ultimate charge was spent. Now, this ultimate works like every other ultimate that has a duration.

Mei portrait Mei

  • Blizzard
    • Projectile now pierces barriers
    • Radius has been increased from 8 meters to 10 meters
Developer Comments
Mei has an interesting toolkit, but her ultimate often felt like it was too difficult to use effectively. Consequently, it felt weak compared to many other ultimate abilities. The freeze effect has been piercing barriers for some time now, but the projectile would still be blocked. Now, you can throw it down exactly where you want it, so it’s much easier to utilize the full radius effectively.

Mercy portrait Mercy

  • Caduceus Staff
    • Healing Beam
    • Healing-per-second has been increased by 20%
  • Resurrect
    • Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)
Developer Comments
Resurrection now allows teammates to jump back into the fight more quickly, which should help Mercy survive after activating her ultimate. Mercy's healing is also getting a boost to solidify her role as a strong, single-target healer.

Roadhog portrait Roadhog

  • Chain Hook
    • If the hooked target isn't in Roadhog's line of sight when retracting the hook, they will be moved back to the position where they were originally hooked
Developer Comments
This change means that hooked targets will be less likely to slide along walls, potentially ending up in an odd place after they've been reeled in.

Soldier 76 portrait Soldier: 76

  • Heavy Pulse Rifle
    • Bullet spread now happens more quickly when unloading fully-automatic pulse fire
    • Significantly Increased bullet spread recovery time
Developer Comments
These changes will make burst-firing feel more reliable and increase his effectiveness at longer ranges.

Zenyatta portrait Zenyatta

  • Orb of Discord
    • The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%
  • Orb of Destruction
    • Damage has been increased from 40 to 46
Developer Comments
Zenyatta is in a far better place since the last update, but the strength of Orb of Discord has turned him into an almost mandatory pick. These changes reduce Orb of Discord's effectiveness, but his damage-dealing potential has been increased. The amount of damage that he delivers should feel largely unaffected by the change.

Map Balance Changes

Watchpoint: Gibraltar
  • Watchpoint: Gibraltar’s first checkpoint has been removed
Developer Comments
The balance changes that were implemented in previous patches have eliminated the need for Watchpoint: Gibraltar to have an extra checkpoint.

User Interface Updates

General
  • A new "Allied Health Bars" option has been added (Options > Controls)
  • Contextual menus have been added on the hero selection screen, giving players the ability to report or group up with other players
  • Matchmaking UI is now purple in the Competitive Play queue
  • Made several minor adjustments to typography in the Spectator UI

Bug Fixes

General
  • Fixed a bug that allowed the kill participation metric to go above 100 percent
  • Fixed a bug in the Custom Game settings preventing the Ability Cooldown modifier from affecting Ana
  • Fixed a bug causing players to incorrectly see gains in experience points when completing Custom Games
  • Fixed a bug that caused heroes to die when first spawned in a custom game if Health and Damage modifiers were used simultaneously
AI
  • Fixed a bug that could cause AI Bastion to become stuck, continuously healing himself in the spawn area
  • Fixed a bug preventing Torbjörn from placing his turret in viable locations
Heroes
  • Appropriate sound effects now play when Ana shoots barriers, shields, and armor
  • Ana’s scope now correctly displays all custom reticle options
  • Ana’s attacks and abilities now activate the controller’s rumble function
  • [XB1 Only] Fixed a bug preventing bullet shells from being rendered in Bastion’s “Bullet Rain” highlight intro
  • D.Va no longer communicates her ultimate status for Self-Destruct while charging her Call Mech ultimate
  • D.Va’s Boosters are no longer auto-cancelled if activated while her primary fire is active
  • D.Va’s ultimate charge status is no longer reset to 0% if she falls to her death while piloting a mech
  • Hanzo's “Spirit Dragon” unlockable voice line now correctly plays when using his Okami and Lone Wolf skins
  • Fixed various issues with Junkrat's emote and highlight animations
  • Fixed a bug that kept Junkrat’s ammo from being refilled when he was resurrected
  • The alternate fire on McCree’s Peacekeeper ability now activates the controller’s rumble function for all six shots
  • Fixed an issue causing Mei's Ice Wall to push herself to the side when cast at her feet
  • Fixed a bug preventing Mei's Ice Wall from being destroyed by a moving payload
  • Fixed a bug that prevented Mei's Ice Wall from appearing at the target location when cast
  • Fixed a bug allowing Reaper to reach unintended map locations using Shadow Step
  • Fixed a bug causing Reinhardt's shield to jitter when turning in third person
  • Fixed an issue that prevented Roadhog's chain from displaying correctly in some situations
  • Fixed a bug causing Roadhog’s chain to become permanently extended if his target disconnected from the match
  • Fixed several issues with Symmetra's emotes and highlight intros
  • The scarf on Tracer's Slipstream skin is no longer stiff in the Hurdle highlight intro
  • The names of Tracer's Sprinter and Track and Field skins now display correctly
  • Fixed a bug preventing overtime from being triggered while Zenyatta is using Transcendence
Maps
  • Fixed an issue preventing Genji and Hanzo from reliably climbing a specific crate on Watchpoint: Gibraltar
  • Fixed several issues that allowed Reaper to reach unintended locations on Watchpoint: Gibraltar
User Interface
  • Competitive play leaver messaging no longer overlaps with the PvP HUD at the top of the screen
  • Fixed a bug causing the end of season banner to pop up while the player is in a match
  • Fixed a bug preventing the hero list in Custom Game settings from being organized alphabetically
  • The spectate option now becomes unavailable (the button will be greyed out) when all spectator slots have been filled in a Custom Game lobby
  • [PC Only] Fixed an issue causing in-game statistics to run off the edge of the screen in 16:10 aspect ratio
  • [XB1 Only] Fixed a bug preventing the Network Quality notifications from functioning
  • [XB1 Only] Fixed a bug on the main menu that caused the Hollywood background to appear brighter than intended
  • [XB1 Only] Fixed a bug in the Hero Details page that occasionally caused some information to be pushed partially off screen
  • [XB1 Only] Fixed a bug preventing the Button Legend in the Options Menu from repositioning when display margins were altered

August 16, 2016

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

Bug Fixes

  • Fixed a bug that was blocking spectator cameras from passing through some doors and force fields

August 9, 2016

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that many of these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

Map Balance Changes

  • Respawn time for defenders has been standardized to 10 seconds on all maps
  • Payload speed has been slightly reduced on Watchpoint: Gibraltar

Bug Fixes

General
  • Fixed a bug causing incomplete character models to load on the Hero Selection screen
  • Fixed a number of bugs causing various crashes and instability issues
Competitive Play
  • Fixed a bug that prevented user interface elements from displaying in some languages
  • Fixed a bug that caused the placement matches screen to display when some players would disconnect and rejoin a match
Maps
  • Estádio das Rãs
    • Fixed a bug that allowed players to spawn as heroes other than Lúcio
  • Nepal
    • Fixed an issue which allowed players to get stuck outside the normal boundaries of the map
  • Temple of Anubis
    • Fixed a bug causing a portion of the city wall to display incorrectly on all graphics settings

August 2, 2016

A new patch is now live on PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum.

Important: If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site, post in the Technical Support forum, or contact @BlizzardCS for assistance.

Please note that the following changes will apply to all platforms unless marked with a [PC Only] tag.

Patch Highlights

New Seasonal Event: Summer Games
Crack your knuckles, stretch those hamstrings, and turn up the volume — the Summer Games are here! From now through August 22, players can earn Summer Games Loot Boxes, collect over 100 seasonal items, and challenge their friends to a futuristic soccer match in our new brawl: Lúcioball!

To learn more about the Summer Games, click here.

General Updates

Competitive Play
  • Players who leave a competitive match before its conclusion will now have to wait for at least 10 minutes before joining another competitive match
  • During subsequent rounds on Assault maps (Hanamura, Temple of Anubis, and Volskaya Industries), the amount of time provided for team assembly has been reduced
Miscellaneous
  • Added Lúcio as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Several minor, behind-the-scenes improvements have been made to the in-game matchmaker

Map Balance Changes

  • Made several minor adjustments across Watchpoint: Gibraltar to ensure better balance for defending and attacking teams

User Interface

  • Made several minor improvements to the way hero selection tips work:
    • The "No Builder" and "No Sniper Hero" warnings have been removed
    • "No Support Hero" now reads as "No Healer" (does not apply to Symmetra)
    • Hero selection tips are no longer displayed during team assembly in a Brawl
  • Zenyatta's Transcendence speed increase is now noted on the Hero Details screen
  • Players can now select which type of Loot Box (standard or seasonal) they'd like to open next
  • [PC Only] Players can now set an FPS cap by selecting "Custom" from the “Limit FPS” dropdown

Bug Fixes

General
  • Fixed a bug where Widowmaker’s “Noire” skin and the Origins Edition skins would not count towards unlock progress of the “Decked Out” Achievement
  • Fixed a bug where “The Path Is Closed” Achievement could not be obtained by D.Va while in her mech
  • [PC Only] Fixed a bug where players were unable to use the “Join Game” option from the social menu on their friends
  • Fixed a bug that caused Custom Games to ignore the “Return to Lobby” setting when the game mode was set to Competitive
  • Fixed a bug that sometimes caused the Tutorial to become unplayable after players switched heroes
  • [PC Only] Fixed a display bug with the mouse cursor for Windows systems using a 16-bit desktop
  • [PC Only] Removed developer option to disable all shadows via the settings file
Maps
  • Fixed a bug causing the “old timey” end-of-round music filter on Hollywood to remain active after leaving a match
  • Fixed a bug that kept the 30-seconds-remaining music from activating correctly on Payload maps.
Heroes
  • Fixed a bug that was affecting the majority of Ana’s “Most in Game” career statistics
  • Fixed a bug that caused Ana’s Biotic Grenade to miss an allied Reaper while in Wraith Form
  • Fixed a bug with that caused Junkrat’s “Jester” and “Fool” skins to incorrectly display during a Highlight Intro
  • Fixed a bug that kept Soldier: 76’s Ultimate charge meter from displaying progress gained for the Tactical Visor ability in the Tutorial
  • Fixed a bug that caused the visuals and sound effects on Reinhardt’s Rocket Hammer to malfunction when hitting an enemy
  • Fixed a bug that caused Widowmaker’s “Widow’s Kiss” spray to be replaced by the “Je Te Vois” spray
Competitive Play
  • Fixed a bug that kept grouped players from being able to rejoin a match when disconnected
  • Fixed a bug that caused a player’s Skill Rating to be displayed incorrectly when rejoining a match in progress
A.I.
  • Fixed an issue hindering Ana from restoring allies to full health
  • Fixed an issue allowing Reaper to use Wraith Form to escape in situations where he should be stunned

July 26, 2016

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum.

Please note that many of these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

Hero Balance Updates

Ana portrait Ana

  • Biotic Rifle
    • Rate of fire increased by 20%
    • Magazine size increased from 8 to 10
Developer Comments
While Ana has been very well received, she was showing to be a little bit weaker overall. In addition to helping her feel better to play, these changes should also increase her healing and damage output.

McCree portrait McCree

  • Peacemaker[sic]
    • Primary Fire
      • Damage falloff range decreased by 10 meters
        • Damage falloff amount is unchanged
        • As a result, even with this change, McCree’s effective range is still higher than it was at launch
    • Alternate Fire
      • Rate of fire increased by 15%
  • Flashbang
    • Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds
Developer Comments
McCree’s latest range increase helped him quite a bit, but it was a bit too much in the right hands. This change weakens his long range damage somewhat, but still keeps it stronger than it has been in the recent past. The other changes combine to allow him to land more alternate fire shots on targets that he has hit with Flashbang.

Bug Fixes

Heroes
  • Targets of Ana’s Sleep Dart will no longer instantly recover when damaged (recovery time is now 0.5 seconds)
User Interface
  • Fixed UI compatibility issues for ATI cards
  • Fixed a bug that would sometimes cause Lúcio, Mei, and other models to only partially render (or disappear)

July 21, 2016

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum. For a list of known issues, visit our Bug Report forum. For troubleshooting assistance, visit our Technical Support forum.

Please note that some of these changes may be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

General Updates

Competitive Play
  • Attacking teams now have 4 minutes to capture the first point on Assault maps (down from 5 minutes)
Miscellaneous
  • The “You Are Not Prepared” spray and player icon is now available for all players

Bug Fixes

Heroes
  • The correct hit pip sound will now play whenever one of Ana’s darts impact with a barrier
  • All of Ana’s in-game sounds now have proper occlusion
User Interface
  • Fixed a bug that caused “Attack” and “Defend” indicators to not always display on the hero select screen
  • Fixed a bug that caused the scoreboard (default: Tab) to sometimes display the wrong stats if you switched hero mid-match
  • Fixed a bug in Competitive Play that caused the numbers on the post-match skill rating bar to not increment correctly

July 19, 2016

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that many of these changes will be implemented on PlayStation 4 and Xbox One in an upcoming patch.

Important: If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site, post in the Technical Support forum, or contact @BlizzardCS for assistance.

Patch Features

Ana portrait New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana — a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

To learn more about Ana, click here.

General Updates

Gameplay
  • If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
  • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)
Competitive Play
  • Competitive Play matches can now only have one of each hero per team.
Miscellaneous
  • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Timing on Zenyatta's Rapid Discord achievement is more lenient
  • Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
  • Renamed five sprays to avoid duplicate titles

Hero Balance Changes

General
  • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion portrait Bastion

D.Va portrait D.Va

  • Defense Matrix
    • Cooldown decreased from 10 seconds to 1 second
    • A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
      • Defense Matrix takes 10 seconds to reach full charge from empty
      • At a full charge, Defense Matrix will last for 4 seconds
      • Defense Matrix will now remain active as long as its assigned hotkey is held
    • Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
      • An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
  • Self-Destruct
    • Ultimate cost decreased by 15%
    • Explosion delay reduced from 4 seconds to 3 seconds
    • Explosion no longer damages D.Va (the player who activates it)
Developer Notes
D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio portrait Lúcio

McCree portrait McCree

  • Peacekeeper
    • Now maintains full damage at longer distances, but will deal less damage at extreme ranges
Developer Notes
While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy portrait Mercy

  • Caduceus Staff
    • Damage Boost
      • Effect will no longer stacks with bonus damage provided by another Mercy
  • Resurrect
    • Ultimate charge cost increased by 30%
    • Movement is no longer prevented during activation
    • Guardian Angel instantly resets upon use
Developer Notes
Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat.

Roadhog portrait Roadhog

Soldier 76 portrait Soldier: 76

Zenyatta portrait Zenyatta

  • Base shields increased by 50 (now 50 Health/150 Shield)
  • Primary fire weapon damage decreased from 45 to 40
  • Alternate fire weapon damage increased from 35 to 40
  • Orb of Discord and Orb of Harmony
    • Projectile speed has been increased from 30 to 120
  • Transcendence
    • Movement speed is now doubled upon activation
    • Healing amount increased from 200 to 300 health per second
Developer Notes
While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.

User Interface Updates

Game Options
  • Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
  • Players can now hide in-game chat by pressing CTRL-SHIFT-C or by typing "/hidechat" into the chat window
  • Controls
    • Mouse sensitivity can now be adjusted out to two decimals
  • Gameplay
    • Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
  • Social
    • Friend Request toasts can now be toggled on or off
    • Friend notifications can now be toggled on or off
    • Whispers can now be toggled on or off
  • Video
    • Added 21:9 aspect ratio support
  • Players can now enable a real-world clock by toggling the "Display System Clock" setting
Social Features

Bug Fixes

General
  • The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
  • Reduced the chance for larger projectiles (i.e. Hanzo's arrows, Zenyatta's orbs) to hit targets around corners
  • Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
  • Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
  • Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to pick up a Health Pack
  • Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
  • Fixed several lighting issues with the killcam
Maps
  • The payload on King's Row will no longer retreat back inside its starting location if the attacking team fails to push it
  • Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
  • Added Spectator camera collision to most maps
  • Fixed issues with player collision across multiple maps
  • Fixed issues with ambient lighting and shadows across multiple maps
Heroes
  • Fixed a bug that was preventing friendly hero dialogue not being audible over long distances as intended
  • Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
  • Fixed several bugs where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
  • Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
  • Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
  • Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting
Competitive Play
  • Fixed a bug that sometimes caused players not to be able to rejoin games

July 6, 2016

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that many of the changes marked as [PC Only] will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

General

Competitive Play

Bug Fixes

General
  • [PC Only] Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint
  • [PC Only] Fixed a bug where display settings weren’t always saved after restarting the client
  • [PC Only] Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
  • [PC Only] Fixed a bug where sometimes the wrong player level would appear in the Social menu
Maps
  • [PC Only] Fixed an issue with collision not blocking line of sight on certain areas of Nepal
Heroes
  • [PC Only] Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
  • [PC Only] Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
  • [PC Only] Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range
  • [PC Only] Fixed a bug that sometimes caused Zarya’s alternate fire to scale incorrectly with her damage boost modifier
Competitive Play
  • [PC Only] Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI
  • Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
    • Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin again before it’s over, it will count as a loss both in placement match history and when calculating your Skill Rating adjustment.
  • Fixed an issue where you would still receive a Competitive Play “leave” penalty even if you rejoined a match and completed it
    • Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play “leave” penalty even if you complete the match.

June 28, 2016

A new patch is now live on Widows[sic] PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that many of these changes will be implemented on Xbox One and PlayStation 4 in an upcoming patch.

Important: If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site, post in the Technical Support forum, or contact @BlizzardCS for assistance.

Patch features

New Feature: Competitive Play

Overwatch is raising the bar for competitive players, giving them the perfect arena to sharpen their skills and hone their strategies. Introducing Competitive Play.

Competitive Play is designed for players who truly want to put their skills to the test, and offers a more serious experience than our Quick Play or Weekly Brawl! modes. To make sure everyone playing the mode has a solid understanding of the game’s mechanics, maps, and heroes, Competitive Play will be locked until you hit level 25.

Once you reach level 25, the mode will become available under the “Play” button in the main menu. Simply select "Competitive Play" from the submenu, and you’re ready to enter a match. You can join on your own or in a group, and Overwatch’s matchmaking system will automatically find the best game possible for your (or your group's) skill level.

Competitive Play is live right now! To learn more about this new feature, click here.

General Updates

Gamepad Controls
  • Players can now swap the left and right sticks on a control pad
  • "Legacy" controls option has been added:
    • Left stick up/down moves forward/backward
    • Left stick left/right turns left/right
    • Right stick up/down aims up/down (these can be inverted)
    • Right stick left/right strafes left/right
    • Sticks can also be switched
  • Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
Miscellaneous
  • When activating Widowmaker's Ultimate ability, Infra-Sight, her voice line will now be audible map-wide
  • "Weapons" section added to the Hero Gallery
  • Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Added a variety of a social options to the hero selection and end of match screens
  • Removed "Avoid This Player" option from the game UI

Bug Fixes

General
  • Fixed a bug that would cause players’ weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
  • Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
  • Fixed a bug that would move players toward the source of a knockback rather than away from it
  • Fixed a bug that allowed players to spam objective-based voice lines
  • Fixed a bug that caused Hearthstone-themed sprays to ignore localization
  • Fixed several framerate issues that could occur when cycling through the hero selection menu
  • Fixed a variety of issues with and made several improvements to ambient lighting
  • Made some improvements to how AI heroes respond to one another
  • Made a variety of performance and optimization improvements across the game
  • Unicode keys for non-English keyboards are now displayed properly in the keybinding interface
Maps
  • Players can no longer be resurrected in out-of-play areas on Ilios
Heroes
  • Fixed a bug with the "Junkrat RIP-Tire Kills—Average" lifetime statistic
  • Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field
    • Note: We fixed this issue in an earlier patch for "High Bandwidth" Custom Games; this fix now applies it to all games
  • Fixed a bug that allowed Torbjörn to pick up Scrap while dead

June 23, 2016

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Bug Fixes

  • Implemented a potential fix to help address framerate drops following our June 14 patch
    • Note: This fix may not resolve the issue for all players. If you continue to experience FPS drops after patching, please post in our Technical Support forum.
  • Fixed an issue that caused non-standard buttons on some mice to no longer respond, as well as some mice to stop registering altogether

June 21, 2016

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

Please note that some of these changes may be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

General

  • Disabled "Avoid This Player" functionality
    • Note: The game UI option is still active, but will be removed in a future patch
Developer comments
The "Prefer"/"Avoid" player system was designed with the best intentions; however, it's not currently performing in a way that we feel is healthy for the game. While the "Prefer This Player" option is more or less working as intended (and is thus still enabled), the "Avoid This Player" option has impacted the matchmaker in negative way and led to some very poor player experiences across the board. Although we like the idea of being able to say "hey, I'd prefer not to play with this person," the implementation of the mechanic is not where it needs to be. We're still looking at ways to iterate and improve upon features that empower players to reduce toxicity and harassment in their games; we just want to be sure these features don't accidentally punish positive community members as a side-effect.

Bug Fixes

  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
  • Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field in "High Bandwidth" Custom Games
  • Fixed several client crashes


June 14, 2016

A new patch is now live on Windows PC. Read below to learn more about the latest changes. Please note that many of these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.

Hero Balance Changes

McCree portraitMcCree

  • Peacekeeper
    • Alternate Fire
      • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
      • Bullet damage decreased from 70 to 45
Developer Comments
McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.


Widowmaker portraitWidowmaker

  • Widow’s Kiss
    • Alternate Fire (Scoped Shot)
      • Base damage decreased from 15 to 12
        • Note: Scoped shot damage multiplier remains unchanged
      • Headshot damage multiplier increased from 2x to 2.5x
      • Players must now wait for the unscoping animation to completely finish before scoping
Developer Comments
In the right hands, Widowmaker can often feel unstoppable — even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

Bug Fixes

General
  • Improved stability of the High Bandwidth option in Custom Games
Heroes
  • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
  • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps
Maps
  • Fixed an issue with collision on certain areas of Dorado not blocking line of sight


May 26, 2016

A new patch is now live on Windows PC. Read below to learn about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

General

  • Added a new "ForceFMA" configuration option which can be set by users working with our support teams to mitigate a specific audio crash
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