Doomfist handcannon
Hand Cannon
4 rounds per clip
0.65 second reload per round
  Max 3.2-second reload

Shotgun projectile type
6 damage per pellet
  11 pellets per shot
  Max 66 bodyshot damage
3.3 shots per sec
✔ Can headshot
Doomfist fires a short-range burst from the knuckles of his fist. Its ammunition is automatically regenerated over a short time.
Primary Fire Key: (PC LMB, PS R2, XB RT)


Doomfist stores four blasts in his left fist and can fire them off quite rapidly. This weapon does not behave like other ranged weapons; it does not reload all shots at once, or even require the use of the reload key/button at all, but rather its ammunition regenerates independently. Because of this, Doomfist can use his other abilities without interrupting his weapon's "reload".

Each round in the "clip" is represented by blue markers just beneath the crosshair, which empty and fill as the weapon is fired and regenerating. Doomfist's left hand also has indicators for each round, and when firing, he turns his hand to a position where the back of his hand is facing upward. The indicators move to their "unloaded" state (slider near wrist) from left to right, and will move to their "loaded" state (slider near knuckes with a red line) from right to left. When all 4 shots are ready, Doomfist will move his hand back to its original position.

By design and by function, the weapon is not meant to be Doomfist's primary source of damage. It has no damage falloff, but the damage itself only shines in close range and usually when landing headshots. It serves as a bridge between abilities, or a back-up in case Doomfist's quarry is out of range of his abilities or floating out of vertical reach.

Despite its small capacity and poor range, it should not be underestimated; when at close range and in the hands of an accurate player, it can have the potential to rival other high damage characters. Due to its very small capacity, it is important to make each shot count, otherwise the player may be vulnerable, forcing Doomfist to resort to his abilities.

The name "Hand Cannon" is likely a referance to a gun slang by the same name; referring to a handgun with a large caliber, capable of a lot of damage, but a low magazine capacity and/or slow fire rate.

Patch changes Edit

  • Overwatchemblem black February 27, 2018 Patch: Ammo recovery rate increased from 0.8 seconds to 0.65 seconds per bullet.
  • Overwatchemblem black February 8, 2018 Patch: Damage reduced from 11 to 6; Number of bullets fired increased from 6 to 11; Spread pattern made more consistent
Doomfist Navigation
General MainQuotesGallerySkins and WeaponsSprays
Abilities Hand CannonRocket PunchRising UppercutSeismic SlamThe Best Defense…Meteor Strike
Lore Organizations Talon
Character relationships Adhabu NgumiAkinjide AdeyemiReaperWinstonOrisaMaximilien
Locations Numbani
Others Omnic CrisisOR15 Program
Media Articles Talon Involvement Confirmed in Previous Attack on Helix Facility
Comic Shorts Masquerade
Animated Shorts Doomfist Origin Story