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Assaultescort

Hybrid (a.k.a. Assault/Escort) maps are combinations between Assault and Escort maps. In them, the attacking team must capture a point, then push a payload through a checkpoint to its delivery point. The defending team must halt their progress until time runs out.

MechanicsEdit

A match begins with 60 seconds of setup time during which the defending team may freely roam the map and prepare while the attacking team is locked in their spawn room. Once setup has ended, the spawn doors open and a timer begins showing how much time is left in the match.

The match starts off with the "Assault" section. There is one point, and said point has two checkpoints ("ticks") on its capture progress meter - one at 33% and one at 66%. If the attacking team has not contested the point and the meter depletes, it will not go below the last checkpoint reached. Capturing the point will unlock the payload and add time to the clock, at which point the "Escort" section will begins.

In the "Escort" section, the attacking team has to escort a payload to two checkpoints; the first will add 2 minutes to the clock, while the second will end the game.

Overtime will occur if the attacking team is still contesting as the timer runs out.

If the attacking team has more people on the point/payload than the defending team, then the defenders will have a longer respawn time.

Competitive PlayEdit

In Competitive Play, each round will switch the attacking and defending teams until a definite winner is determined. Teams will gain a point for capturing the control point and more points per checkpoints reached while attacking.

In the first round, if the attacking team does not fully capture the point, a marker is placed on the progress meter at their maximum achieved progress. If the attacking team captures the point but does not completely escort the payload, a marker is placed on both the ground and the progress meter at their farthest achieved distance.

In the second round, if the other team did not capture the point, and the attacking team manages to gain more capture progress (minimum 33%) on the point than the other team did, they will win the match. If they do not, the other team wins. If the other team captured the point and escorted the payload (but not completely), and the attacking team captures the point and escorts the payload to the aforementioned marker, they will win. If both teams complete both sections, the match will continue for additional rounds. If neither team captures at least 33% of the point, the match will end in a draw.

In the third and fourth rounds, the attacking team will have as much time as they had to capture points and reach checkpoints as they had left in their first attacking round. If a team had less than 60 seconds (but more than 0), their time is increased to 60 seconds. If both teams have no time left, the game ends in a draw. In these rounds, the attacking team does not gain any time for capturing a point or reaching a checkpoint.

Final AttemptEdit

If one team has 60 seconds or more and another has 0 seconds, only one additional round is played on the "Assault" section to determine the outcome of the match, with the team with time left attacking. The attacking team only needs 33% capture progress to win. If the attacking team does not reach that threshold, the match ends in a draw.

LocationsEdit

AchievementsEdit

Canttouchthis
Spray - Red X
Can't Touch This

Prevent the attacking team from touching the Payload for 1 minute in quick or competitive play.
Reward: Red X Spray

Escortduty
Spray - Out Of My Way
Escort Duty

Push a Payload 100 meters without leaving it in quick or competitive play.
Reward: Out of my Way Spray

Patch changes Edit

  • Overwatchemblem black April 27, 2017 Patch: On Assault and Assault/Escort Maps, teams now need to capture at least 33% of the objective before the tie-breaking system is activated.
  • Overwatchemblem black April 17, 2017 Patch: Fixed an issue that could cause inaccurate results when breaking ties based on capture percentage on Assault and Assault/Escort maps.
  • Overwatchemblem black April 11, 2017 Patch: A tracking system has been added to Assault and Assault/Escort Maps to break ties based on the progress that was made toward capturing the objective.
  • Overwatchemblem black February 28, 2017 Patch: Fixed an audio bug that prevented the point capture sound from increasing in pitch as the capture progressed. Respawn Delay added to Assault, Assault/Escort, and Escort maps.
  • Overwatchemblem black September 1, 2016 Patch: Eichenwalde map added.
  • Overwatchemblem black August 2, 2016 Patch: Fixed a bug that kept the 30-seconds-remaining music from activating correctly on Payload maps.
  • Overwatchemblem black July 19, 2016 Patch: Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over.
  • Overwatchemblem black July 6, 2016 Patch: Fixed a bug that prevented Overtime music from playing on Escort and Hybrid maps.
  • Overwatchemblem black March 22, 2016 (beta) Patch: The payload progress bar now shows checkpoints as well as the distance to upcoming checkpoints (if < 5m).


Maps in Overwatch
Assault Hanamura (Winter) •• Temple of Anubis •• Volskaya Industries
Escort Dorado •• Route 66 •• Watchpoint: Gibraltar
Assault/Escort Eichenwalde •• Hollywood (Halloween) •• King's Row (Winter) •• Numbani
Control Ilios •• Lijiang Tower (Lunar) •• Nepal •• Oasis
Arena Black Forest •• Castillo •• Ecopoint: Antarctica •• Necropolis
CtF Ilios Lighthouse | Well | Ruins •• Lijiang Night Market | Garden | Control Center •• Nepal Village | Shrine | Sanctum •• Oasis City Center | Gardens | University
Event Estádio das Rãs •• Adlersbrunn •• Ecopoint: Antarctica (Winter) •• Lijiang Tower (CtR) •• King's Row (Uprising)