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July 6, 2016

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Overwatch Patch Notes – July 6, 2016

June 28, 2016 • • • • • List of Patches • • • • • July 19, 2016

Patch 1.0.5.1b

GeneralEdit

Competitive PlayEdit

OtherEdit

  • A different sound effect is played when a player likes his or her own card.

Bug FixesEdit

GeneralEdit

  • Fixed a bug that prevented Overtime music from playing on Escort and Hybrid maps, if they payload was nearing the final checkpoint
  • Fixed a bug where display settings weren't always saved after resetting the client
  • Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
  • Fixed a bug where sometimes the wrong player level would appear in the Social menu

MapsEdit

  • Fixed an issue with collision not blocking line of sight on certain areas of Nepal

HeroesEdit

  • Fixed a bug that caused Mercy's Caduceus Staff beam to disconnect from its target is the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
  • Fixed a bug that caused Winston's melee attack during Primal Rage to inconsistently hit targets in range
  • Fixed a bug that sometimes caused Zarya's alternate fire to scale incorrectly with her damage boost modifier

Competitive PlayEdit

  • Fixed a bug that caused the 'Top 500' icon to incorrectly display for certain players in various places throughout the game UI
  • Fixed a bug that sometimes caused players' Skill Rating to display as '64' during placement matches
  • Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
    • Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin it again before it's over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment.
  • Fixed an issue where you would still receive a Competitive Play 'leave' penalty even if you rejoined a match and completed it
    • Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play 'leave' penalty even if you complete the match.

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