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Brawl Junkensteins Revenge
Dr. Jamison Junkenstein wants revenge. Four wanderers have come to stop him...

Junkenstein's Revenge is a brawl exclusive to the Halloween Terror event.

Brawl rules Edit

  • Heroes: Ana, Hanzo, McCree, Soldier: 76
  • Only 1 of each hero per team
  • No hero switching
  • Keep the castle doors from being destroyed

Function Edit

Four players must protect the gate of the Adlersbrunn Castle from a horde of Zomnics created by the mad scientist Dr. Junkenstein.

The team consists of four players: one McCree (in the role of The Gunslinger), one Soldier: 76 (in the role of The Soldier), one Hanzo (in the role of The Archer), and one Ana (in the role of The Alchemist). Periodically, Reaper (in the role of The Reaper), Roadhog (in the role of Junkenstein's Monster), Junkrat (in the role of Dr. Junkenstein), and Mercy (in the role of The Witch) will also spawn on the enemy team. The whole gameplay is narrated by Reinhardt.

There are three difficulties for this mode. The more difficult the play is, the more Zomnics and Zombardiers will spawn, the more intelligent the bosses' AI will be, the more number of Shock-Tires will spawn, the more HP a single Shock-Tire will get, the more damage the boss will inflict, and the more ultimate charge the bosses will get. The HP for all other enemies (including bosses) will remain the same.

Anytime a hero gets killed, they will wait 12 seconds and then respawn in front of the door. The defense team will win if they hold out until the end, and defeat all the bosses in the Last Battle. On the other hand, the defense team will lose immediately if the door is destroyed, by losing the last of its 2000 HP. The door will also be immediately destroyed if all players in the defense team are down at any point of play.

Sequences of eventsEdit

  • The game starts at 6:58 on the timer with a group of 4/5 Zomnics spawns in the center of the far-away yard, and approach the gate by the bridge.
  • At 6:48, another group of 4 Zomnics will spawn in the left gateway on the rampart, and approach the gate by the rampart.
  • At 6:37 that another group of 5 Zomnics will spawn in the right gateway, and approach the gate through the water.
  • After this point Zomnics, Zombardiers will spawn periodically until the end of the match.
  • Hard only: At 5:51, a Shock-Tire will spawn at the right gateway.
  • At 5:34, a Shock-Tire will spawn at the left gateway.
  • At 4:49, there will be an announcement for the Reaper. At 4:41, the Reaper will spawn at the end of the rampart as the first boss fight. He immediately uses Shadow Step to teleport into the middle of the bridge to fight the hero.
  • At 3:54, a Shock-Tire will spawn at the middle gateway.
  • At 3:39, another Shock-Tire will spawn at the left gateway.
  • At 3:24, another Shock-Tire will spawn at the right gateway.
  • At 2:53, there will be an announcement for Junkenstein's Monster. At 2:45, Junkenstein's Monster will spawn on the right side of the far-away yard and will approach the nearest hero to attack.
  • At 2:24, a Shock-Tire will spawn at the right gateway.
  • At 1:53, there will be an announcement for Dr. Junkenstein. At 1:45, Dr. Junkenstein will spawn on the L-shape platform on the far right corner and continue to spam his Frag Launcher to any of the heroes. He will not leave the platform. He will spawn whether or not the heroes have already defeated the Monster.
  • At 1:29, there will be an announcement for the Reaper, and he will spawn again at the end of the rampart. He immediately uses Shadow Step to teleport into the middle of the bridge in a second.
  • Two Shock-Tires will spawn at 0:49 and 0:47, at the left and right gateway, respectively.
  • At 0:34, there will be an announcement for the Reaper, and he will spawn for the final time at the end of the rampart. He immediately uses Shadow Step to teleport into the middle of the bridge in a second.
  • At 0:26, a Shock-Tire will spawn at the middle gateway.
  • At 0:00, the Final Battle begins, there will be an announcement for the Witch. After 8 seconds, the Witch will spawn in front of the burning cart, and use Resurrect to revive Dr. Junkenstein on his platform and the Monster in front of her.
    • The Hero can defeat the bosses in any order, but they only win the fight when all three bosses are defeated.

EnemiesEdit

  • Zomnics will slowly move towards the gate and explode, dealing 80 damage to it. Players caught in its blast radius will take maximum 40 splash damage. Each Zomnic has 200 HP.
  • Zombardiers do not attack the gate, but will do a ranged attack and deal maximum 60 splash damage to players. Each Zomnic has 200 HP.
    • Zomnics and Zombardiers spawn at the following specific points:
      • At the gateway in the far-away yard, behind the aflame cart. Zomnics will move across the bridge to approach the gate.
      • Right in front of the iron gate. Zomnics will move across the water to approach the gate.
      • On various places on the rampart. Zomnics will move down the rampart to approach the gate.
      • Inside the gateway on the right. Zomnics will move across the water to approach the gate.
  • Shock-Tires will regularly spawn and explode at the gate. They are much faster than other enemies, and will deal 240 damage to the gate. Players caught in its explosion will take maximum 100 splash damage. Each Shock-Tire has 100/200 HP.
    • Shock-Tires spawn at the following specific points:
      • At the gateway in the far-away yard, and it will move around the cart on the left side and move straight to the gate.
      • At the gateway on the rampart, and it will move down the rampart, then turn and move straight to the gate.
      • At the gateway on the right, it will move down to the water, around the fire on the left side, move up the small stair and to the gate.
  • The Reaper will spawn three times during the match, all before the final battle. He behaves like Reaper, and has the ability to use Wraith Form and Death Blossom more frequently. He has 500 HP, which is the smallest of all bosses.
  • Junkenstein's Monster will spawn during the match, then get resurrected for the final battle. He behaves like Roadhog, and has the ability to use Whole Hog more frequently. He has 1,000 HP, which is the largest of all bosses.
  • Dr. Junkenstein will spawn during the match, then get resurrected for the final battle. He behaves like Junkrat, and his Frag Launcher has infinite ammo. He has 700 HP, which is the same as the Witch.
  • The Witch will spawn before the final battle to resurrect the other bosses. She behaves like Mercy, and will focus on healing Junkenstein's Monster. If the Monster dies, or gets hit by Ana's Biotic Grenade, she will heal the other boss. She will not use Caduceus Blaster or damage-boost ability. She has 700 HP, which is the same as Dr. Junkenstein.

Scoreboard Edit

The scoreboard of the Junkenstein's Revenge game is modified. Each hero will have a common general scoreboard and their own individual scoreboard.

For the general scoreboard, there are 6 categories:

  • Zomnics kills: the number of Zomnics and Zombardiers the player kills.
  • Elites kills: the number of Shock-Tires and bosses the player kills.
  • Final blows: the number of final hit the player inflict on enemies.
  • Damage done: the number of damage the player deals to the enemies' health.
  • Healing done: the number of healing the player heals their allies' and their own's health.
  • Deaths: the number of time the player dies in battle.

For the individual scoreboard, it's as below for each hero:

  • McCree
    • Weapon accuracy: The percentage of the number of hit over the number of shot made.
    • Critical hits: The number of time player is able to inflict the critical damage to enemies
    • Critical hits accuracy: The percentage of the number of critical hit over the number of shot made.
    • Deadeye kills: The number of kill the player makes with Deadeye.
    • Fan The Hammer kills: The number of kill the player makes with Fan The Hammer.
  • Soldier: 76
    • Weapon accuracy: The percentage of the number of hit over the number of shot made.
    • Critical hits: The number of time player is able to inflict the critical damage to enemies
    • Critical hits accuracy: The percentage of the number of critical hit over the number of shot made.
    • Helix Rocket kills: The number of kill the player makes with Helix Rockets.
    • Tactical Visor kills: The number of kill the player makes with Tactical Visor.
  • Hanzo
    • Weapon accuracy: The percentage of the number of hit over the number of shot made.
    • Critical hits: The number of time player is able to inflict the critical damage to enemies
    • Critical hits accuracy: The percentage of the number of critical hit over the number of shot made.
    • Dragonstrike kills: The number of kill the player makes with Dragonstrike.
    • Scatter Arrow kills: The number of kill the player makes with Scatter Arrow.
  • Ana
    • Unscoped accuracy: The percentage of hit over the shot make, calculated for unscoped shots.
    • Scoped accuracy: The percentage of hit over the shot make, calculated for scoped shots.
    • Nano Boost assists: The number of kill allies make under the effect of Nano Boost.
    • Elite slept: The number of boss hit by Sleep Dart.
    • Biotic Grenade kills: The number of enemies killed by Biotic Grenade.

AchievementsEdit

Fourtheywere
Special Achievement Spray - Rise Of The Zomnics
Four They Were

Win Junkenstein's Revenge using each of the 4 heroes.
Reward: "Rise Of The Omnic" Spray

Survivedthenight
Special Achievement Spray - Junkenstein's Revenge
Survived The Night

Win Junkenstein's Revenge on Medium difficulty.
Reward: "Junkenstein's Revenge" Spray

Heldthedoor
Special Achievement Spray - Halloween Special
Held The Door

Win Junkenstein's Revenge on Hard difficulty.
Reward: "Halloween Special" Spray

Notascratch
Special Achievement Spray - The Reapening
Not A Scratch

Win Junkenstein's Revenge on Medium difficulty with no damage to the door.
Reward: "The Reapening" Spray

See alsoEdit

Trivia Edit

  • Shock-Tires and bosses are counted as "Elites" in the scoreboard statistics.
  • On certain locations on the map, you can see birds with purple eyes. If you shoot them, they will fade away. This has no effect towards you or the other players.
    • Those birds and their eyes' smoky effect have a resemblance to Reaper's Nevermore skin theme, especially on his mask and his guns.
  • Under the roof, where Junkenstein spawns, there are tombstones of two possible Overwatch members, with the Overwatch logo on the front.

Patch changes Edit

  • Overwatchemblem black October 19, 2016 Patch: Fixed a bug preventing the appropriate music from playing after a loss on the Junkenstein's Revenge Brawl. Fixed a bug causing multiple issues when displaying data on the leaderboards.
  • Overwatchemblem black October 11, 2016 Patch: Junkenstein's Revenge added as a Brawl. Leaderboard is also added for this brawl.