Melee attacks are attacks that take effect only within a short range of the hero, generally within arms' reach. Melee attacks pierce barriers and affect all enemies in range.
Quick Melee[ | ]
Quick melee does 40 damage, and has a cooldown of 1 second. This cooldown starts as soon as the attack is used and is not affected by the melee being interrupted. The attack is active for 0.528 seconds, and has a range of 2.5 meters. It also applies a very small knockback upon hit.
Quick melee is unavailable to heroes that have a melee weapon equipped, except Ramattra who can use it in addition to Pummel. Heroes that gained a melee weapon through a transformation ability (e.g. Primal Rage and Dragonblade), will be completely unable to use quick melee while its active, whereas heroes that naturally own a melee weapon (e.g. Rocket Flail or Forge Hammer) will instead use their primary fire if quick melee is attempted with the melee weapon equipped.
All heroes, except Wrecking Ball, Sombra, Symmetra, Baptiste, and Lifeweaver can interrupt their melee to use their ultimates.
List of melee attacks[ | ]
Melee weapons[ | ]
Hero | Weapon | Official description | Damage | Range | Fire rate | Duration | Detail |
---|---|---|---|---|---|---|---|
Brigitte |
Rocket Flail | Melee weapon with extended range. | 45 | 6 meters | 1 swing per 0.6 seconds | 0.240 seconds (hitbox active) | |
Genji |
Dragonblade | Unsheathe a deadly melee weapon. | 110 | 5 meters | 1.43 strikes/s | 6 seconds (transformation) 0.048 seconds (hitbox active) |
|
Ramattra |
Pummel | Punch, creating a wave of piercing energy with every swing. | 60 | 10.5 meters | 1.67 shots/s |
| |
Reinhardt |
Rocket Hammer | Devastating melee weapon. | 100 | 5 meters | 1.04 shots/s | 0.208 seconds (hitbox active) |
|
Torbjörn |
Forge Hammer | Swing to repair your turret or damage an enemy. | 55 | 2.5 meters | 1 swing per ~0.7 seconds | 0.192 seconds (hitbox active) | |
Winston |
Primal Rage | Gain immense health, but you can only leap and punch enemies. | 50 (melee) | 4 meters | 1 swing per 0.656 seconds | 10 seconds (transformation) |
|
Special quick melee[ | ]
Hero | Weapon | Official description | Damage | Details |
---|---|---|---|---|
Junker Queen |
Jagged Blade | Active: Throw the blade. Re-activate to pull it back with any impaled enemy. Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time. |
65 (thrown hit) 30 over 3 seconds (wound, thrown hit) 15 over 3 seconds (wound, return hit & melee) |
|
Zenyatta |
Snap Kick | Quick melee damage increased by 50%, and its knockback is significantly increased. | 60 |
|