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Symmetra


Symmetra-portrait

"The true enemy of humanity is disorder."

Real Name
Satya Vaswani
Age
28
Nationality
IndiaIndian
Occupation
Architech
Base
Utopaea, India
Affiliation
Vishkar Corporation
Anjali Bhimani[1] (English)

Tulika Srivastava (French)
Deborah Morese (Italian)
Hitomi Nabatame (Japanese)
Carla Castañeda (American Spanish)
Silvia Sarmentera (European Spanish)

Quotes
Quotation page
Role
Support
Health
100
Shields
100
Character Video

Symmetra is a Support hero in Overwatch.

Summary

Symmetra utilizes her light-bending Photon Projector to dispatch adversaries, shield her associates, construct teleportation pads and deploy particle-blasting Sentry Turrets.

Official tips

  • Symmetra provides shields and other unique capabilities to support her team.
  • Use her weapon's secondary fire at long range targets and its primary fire up close.
  • Place Sentry Turrets to protect an area, or a Teleporter to quickly move your team.

Abilities

Photon Projector
Key mouse 1
Hero-ability-circle
Ability-symmetra1
Type
Weapon (Primary Fire)
Effect Type
Homing Beam
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Symmetra’s weapon emits a short-range beam that homes in on a nearby enemy, dealing continuous damage that increases the longer it is connected.
Damage:
7.5/15/30 per hit
Headshot:
Rate of fire:
4 hits per second
Ammo per shot:
7 per second
Ammo:
100
Reload time:
1.8 seconds
Max. range:
7 meters

Ability details:
  • When not casting, levels decay one per second, the same rate they accumulate while arcing.
  • Armor reduces 50% of level 1 damage, 33% of level 2 damage, and 17% of level 3 damage.

Example Video


Energy Ball
Key mouse 2
Hero-ability-circle
Ability-symmetra1
Type
Weapon (Secondary Fire)
Effect Type
Linear piercing projectile
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
The projector can also release a charged energy ball that deals high damage.
Damage:
26–125 based on charge time
Headshot:
Rate of fire:
0.4–2 seconds charging
0.25 second cooldown
Ammo per shot:
4–20 rounds based on charge time
Ammo:
100
Reload time:
1.8 seconds
Projectile speed:
10 meters per second

Ability details:
  • After 2 seconds, the maximum charge level is held for up to 1 second before forcefully firing.

Example Video


Sentry Turret
Hero-ability-circle
Ability-symmetra2
10 seconds turret regen
Type
Ability
Effect Type
Linear beam
Blocked by barriers.
Ignores barriers.
Blocked by Defense Matrix/Kinetic Grasp.
Ignores Defense Matrix/Kinetic Grasp.
Blocked by Deflect/Javelin Spin.
Ignores Deflect/Javelin Spin.
Affected by damage boosts.
Ignores damage boosts.
Affected by Amplification Matrix.
Ignores Amplification Matrix.
Symmetra sets up a small turret that automatically fires speed-reducing blasts at the nearest enemy within range. Several turrets can be built on the battlefield at once.
Damage:
25 per second
Headshot:
Ammo:
6 stored
Max 6 deployed
Health:
1
Cast time:
1.4 seconds
Max. range:
10 meters
Move. speed:
-25%
    Example Video


    Photon Barrier
    Hero-ability-circle
    Ability Symmetra Photon Barrier
    10 seconds
    Type
    Ability
    Symmetra projects a moving barrier that absorbs damage as it travels forward.
    Health:
    1000
    Duration:
    Until impact
    Area of effect:
    5 meters width
    Projectile speed:
    5.5 meters per second

    Ability details:
    The barrier moves at the same speed as most heroes, with the exception of Tracer, Genji and Lúcio with Crossfade: Speed.


    Teleporter
    Q
    Hero-ability-circle
    Ability-symmetra4
    1000 points
    Type
    Ultimate Ability
    Symmetra places a teleporter exit pad at her current location, and connects it to a teleporter entry pad at her team’s starting point. Allies can travel through the entry pad to the exit pad instantly, enabling them to return to the fight swiftly after being defeated.
    Ammo:
    6 uses
    Health:
    50 health
    350 shield
    Cast time:
    2 seconds
    Duration:
    Until destroyed or out of uses

    Ability details:
    • Symmetra does not gain Ultimate charge while the Teleporter is active.
    • The teleporter is refunded if there is a change in objective (e.g. point captured/lost).
    • It can be interchanged with Shield Generator using the Ultimate key before deployment.

    Example Video


    Shield Generator
    Q
    Hero-ability-circle
    Ability Symmetra Shield Generator
    1000 points
    Type
    Ultimate Ability
    Symmetra deploys a wide-radius generator that provides increased shielding to her entire team.
    Health:
    50 health
    350 shield

    +75 shield to allies
    Cast time:
    2 seconds
    Duration:
    5 seconds fade delay
    Until destroyed (Generator)
    Area of effect:
    50 meters

    Ability details:
    • Symmetra does not gain Ultimate charge while the Shield Generator is active.
    • The shield generator ignores line-of-sight, meaning that it can be placed in a concealed position or behind cover while still providing the full shield effect.
    • It can be interchanged with Teleporter using the Ultimate key before deployment.
    • The generator is refunded if there is a change in objective (e.g. point captured/lost).


    Console Differences

    Sentry Turret:

    • Damage: 18 damage per second

    Strategy

    Symmetra is a unique Support who keeps her allies alive through unconventional means. She can deter enemies from traveling through chokepoints with her Sentry Turrets, protect allies while pushing chokepoints with the Photon Barrier, and can dramatically shorten the distance between the respawn room and the frontline with her Teleporter, or give her team a great health advantage with Shield Generator. Despite appearances, she is also one of the most damaging of the supports, with a weapon that can deal devastating damage at both short and long range. Despite this, her complete inability to heal her allies, along with her relative fragility, makes it challenging for her to serve as the only Support on a team.

    Weapons & Abilities

    • Photon Projector: Symmetra's primary weapon. The primary fire creates a beam that tethers to the first hostile target in range, dealing increasing damage for as long as the beam remains active. The beam will fall off if the tethered target moves out of Symmetra's vision. The secondary fire shoots out a slow moving projectile that bypasses barriers and passes through enemies, dealing damage. The size and damage of this projectile increase the longer the secondary fire button is held down. The primary firing mode ignores Genji's Deflect.
      • The primary fire requires time to build up to its highest potential damage. At its maximum damage, it is one of the most devastating weapons in the entire game. If you have the opportunity to safely use it on a durable target like Reinhardt or Roadhog, do so.
      • The damage buildup accumulates on the weapon itself, not the current target, and fades away quickly. Charging it up by attacking one enemy leaves the Projector charged and ready to immediately engage another with increased damage.
      • Because the primary fire's tether automatically remains locked on as long as Symmetra keeps the tethered target in view, it is a good way of damaging agile, close range targets like Tracer. When attacking this way, act evasively, moving around your target to confuse them.
      • At maximum charge, the secondary fire deals a high amount of damage, and can hit multiple targets. Charge up the secondary fire and shoot it down choke points and corridors to discourage enemy movement.
    • Sentry Turret: When activated, Symmetra enters a targeting mode, which she can use to place a Sentry Turret on a solid surface. Sentry Turrets have 1 Health and automatically fire on the first enemy that enters their range, dealing continual damage and slowing them. Sentry Turret works on a charge-based system, where Symmetra gains a new charge (up to a maximum of 6) every few seconds. Symmetra can have a maximum of 6 Sentry Turrets up at once. Placing a new Sentry Turret in excess of 6 will destroy the oldest Turret that was placed.
      • Sentry Turrets are incredibly fragile, and can easily be destroyed by splash damage from rockets or grenades. Place them strategically in places that your enemy is unlikely to fire on, but which will still discourage them from traveling through an area.
      • Symmetra sees a small icon in her view for each of the Turrets she has placed. She is alerted when a Sentry Turret is attacking a target (with the icon changing to an orange "alert" sign), as well as when it is destroyed. If you are worried about an enemy trying to flank behind you, place a single Sentry Turret on the major side routes so that you will be alerted if they either pass by it or destroy it.
      • A single Sentry Turret will rarely deter people from traveling through an area. You will usually need to place at least 2-3 in an area to slow them down or stop them entirely.
      • Look for clever positions to place your Sentry Turrets, such as behind bushes or underneath overhangs. This can confuse your enemies as to where it is, letting your Sentry Turret survive for longer.
    • Photon Barrier: With this ability, Symmetra deploys a moving barrier that absorbs damage as it moves forward. It moves at the same pace as most heroes, and is destroyed upon hitting an obstacle.
      • This ability can be used to push through chokepoints, blocking large amounts of fire from the front. Its speed is ideal for such as it moves at the same speed as most, allowing them to push through in the shortest time possible.
      • It can also be used to block static defenses, such as Bastion, Torbjörn's turret or snipers for a short time, buying your teammates time to move forward.
      • Unlike other barriers, as it is moving, it needs both aiming and positioning to be used effectively.
    • This article or section is a stub. You can help Overwatch Wiki by expanding it.
    • Teleporter (Ultimate): Symmetra's first Ultimate ability. When activated, Symmetra enters a targeting mode, which she can use to put down a Teleporter on a solid, horizontal surface. A second Teleporter will appear in her team's respawn room that allies can pass through to instantly reach the first Teleporter. The first Teleporter has a Health pool, and will be destroyed if damaged sufficiently. The Teleporter can only teleport a maximum number of allies before shutting down. Symmetra does not gain Ultimate charge while she has an active Teleporter.
      • A deceptively powerful Ultimate. While it has no in-combat application, a well-placed Teleporter allows Symmetra's respawning allies to instantly rejoin the fight, saving valuable time that would otherwise be spent walking back from the respawn room.
      • Teleporters are almost always a priority target for mobile flankers like Genji and Tracer, who will attempt to destroy it if they suspect you have one up. You must balance placing your Teleporter in a safe, hard-to-find location with placing it in an area that will let your allies get back to the objective quickly. Look for elevated locations that are out of the line of fire, or isolated rooms without Health Packs.
    • Shield Generator (Ultimate): Symmetra's second Ultimate ability. When activated, Symmetra enters a targeting mode, which she can use to put down a Shield Generator on a solid, horizontal surface. The Shield Generator is destroyed upon receiving sufficient damage.
      • Like the Teleporter, it is a powerful defensive ability, providing allies with additional shields that will give your team the upper hand. However, due to its large area-of-effect, it can also be used offensively to protect allies in a large area, provided it is positioned strategically.
      • Remember that, like the Teleporter, the Shield Generator is refunded in Payload or Hybrid map checkpoints depends on its remaining Health. This is extremely useful to switch around between the two Ultimates depends on the situation, to move the Generator to another point that it can reach your team more easily or to regain Ultimate charge from a Generator that is about to be destroyed by the enemy team.
    • This article or section is a stub. You can help Overwatch Wiki by expanding it.

    General Strategy

    • Symmetra wins games through clever thinking and good preparation rather than brute force. Since she lacks any sort of healing capabilities, you must focus on keeping your allies as safe as possible from flankers and on minimizing the number of routes that enemies can take safely. This allows your allies to retreat to cover safely without having to worry about being picked off by a sneaky McCree or Reaper.
    • Symmetra is generally best played on Defense, as it's more difficult to make good use of Sentry Turrets and her Teleporter when on Attack. The Photon Barrier and the quick movement from Teleporter can still benefit an Attack team enough to warrant taking her along, however.
    • Knowing where to best place Sentry Turrets takes a lot of practice with different configurations. Keep in mind that the "best" configuration of Turrets depends a lot on both your team and the enemy team and changes from game to game. For example: if you have another hero like Torbjörn covering one chokepoint, you can afford to invest more of your Turrets in protecting a different chokepoint.
    • Sentry Turrets have a decent vertical firing range, and can be placed while jumping. If you're up against Pharah, look for protected, vertical areas where you can place Sentry Turrets that will hit a flying Pharah, as they greatly reduce her mobility.
    • The Photon Projector can be deadly when used intelligently. When up against fragile targets like Tracer or Genji, charge up the secondary fire on Photon Projector, lure them around a corner, and fire it directly at them when they round it. Follow up with the primary fire to net yourself a quick kill.
    • Because of how powerful Teleporter is for a team on Defense, prioritize your own safety as much as possible until you can get your first Teleporter down. Aim to shoot your Photon Projector's secondary fire down bottlenecks in order to gain Ultimate charge, and avoid sticking your neck out too far (as this opens you up to being killed by heroes like Widowmaker or Hanzo).
    • Because Shield Generator is a much more high value target that the enemy team will want to take out as soon as possible, it is advisable to place it somewhere that they will have problem finding it but is close enough to your team to fall back and defending it if it is attacked. Remember, a majority of the Generator's Health pool is Shield make it extremely powerful if you and your team can get rid of the enemy attacker to maintain the Generator.

    Good counters to Symmetra

    • Icon-tracer Tracer: Tracer's high mobility means dodging Symmetra's Photon Projector is extremely easy. She can also Blink through Sentry Turret nests and can quickly find and destroy the teleporter.
    • Icon-winston Winston: His Tesla Cannon can quickly destroy Sentry Turrets through automatically arcing to the next one in a nest.
    • Icon-Junkrat Junkrat: With access to a large number of AoE abilities, Junkrat can quickly destroy tightly placed sentry turret nests, and plays into the Photon Projector's low range with Total Mayhem if Symmetra manages to kill him.
    • Icon-pharahPharah: Similar to Junkrat, Pharah's AoE makes it easy for her to destroy sentry nests without putting herself at risk. In addition, Pharah easily avoids both the primary and secondary fire from Photon Projector when she is in the air.
    • Icon-dvaD.Va: D.Va's Boosters allow her to not only easily escape from a turret trap, but if she knows where a Symmetra has set up, she can fly directly into a nest of turrets and quickly take them out in succession thanks to her Fusion Cannons' incredible precision and her MEKA's high health pool. D.Va's high mobility also allows her to hunt down a Teleporter, take it out, and quickly fly away before the Symmetra and her team can counterattack.
    • Icon-sombra Sombra: Sombra's Thermotic Camo and Translocator allows her to easily sneak in past Symmetra and her team to to take out the Shield Generator and Teleporter. Furthermore, EMP takes out all of the Shield gains by the Shield Generator and left Symmetra herself with only 100 Health, making her vulnerable for Sombra or the enemy team to kill.

    Story

    Icon-symmetra
    "The true enemy of humanity is disorder."

    Symmetra literally bends reality. By manipulating hard-light constructs, she crafts the world as she wishes it to be, in hopes of engineering a perfect society.[2] Though she dislikes killing,[3] Symmetra believes her actions serve the greater good in society, despite the times when she wonders whether the control and order she desires are truly best for humanity.[2] She believes she's on the autism spectrum.[3][4]

    Background

    Satya Vaswani grew up in Hyderabad, India. By her recollection, it was not a pleasant environment to grow up in.[3]

    Following the Omnic Crisis, the Vishkar Corporation of southern India began the laborious process of creating new, self-sustaining cities to house the nation's displaced population. One such city, Utopaea, was created using radical hard-light technology that enabled its architechs to shape the city's streets, utilities, and living spaces in the blink of an eye.

    After she was identified as one of the few capable of becoming a light-bending architech, Satya was plucked from extreme poverty and placed in the care of Vishkar's Architech Academy, never to return home. Isolated and lonely in her new life, Satya immersed herself in her education and training. She quickly grasped the applications of the technology and was one of the top students in her class. Satya approached hard-light manipulation differently than her peers, with their more procedural, mechanical constructions, instead weaving her constructs in the motions of the traditional dance of her homeland.

    Though she was one of Utopaea's top architechs, the Vishkar Corporation saw far greater potential in Satya's abilities. Giving her the moniker "Symmetra," Vishkar sent her on clandestine missions around the world to uphold its corporate interests and expand its influence into other countries.[2]

    A Better World

    "We're making the world a better place..."

    Symmetra was present in Rio de Janeiro as Vishkar tried to secure a deal with the mayor to re-develop the city's slums with its hard-light technology. However, the mayor favored a deal with Calado, a prospect to which Symmetra was left aghast. She stormed out of the mayor's office, coming across a crowd of protesters who were against the re-development of their neighborhoods. She couldn't understand their mindset, as to how they could bear to live in such "disgusting" conditions, and as she wandered, she found herself lost. She was helped back to her hotel by a young girl. Reminded of her own childhood, Symmetra swore that Vishkar would help Rio's people, regardless of what it took.

    Symmetra-careless

    Symmetra deals with Calado guards

    It didn't take long for that to happen, as Sanjay Korpal assigned her to infiltrate the Calado building, get some dirt on its Calado, and get out. She found some dirt, but nothing that would be enough to take Calado down. Some guards attacked her, but she was able to incapacitate them and exit via teleporter. Outside, she contacted Sanjay, confirming that she had nothing on Calado, and that maybe finding dirt on the mayor was a better option. Sanjay responded with "so be it," and a second later, the Calado building was consumed in a fiery explosion. Now, Sanjay explained, Calado wouldn't stand in their way, and they could help Rio's people. However, as the building collapsed, debris fell into the adjacent slum that Symmetra had passed through. Making her way through the debris, she found the girl that had helped her earlier, along with her grieving mother. Her face had been severely burnt, but Symmetra could only hope that Vishkar could "fix it."

    A few months later, the situation had indeed been "fixed," as Vishkar had carried out its redevelopment of Rio's city center, now that Calado had been taken out. Standing with Sanjay as the mayor gave a speech, Symmetra observed that new housing had yet to be provided. Sanjay affirmed that the housing would be provided in time, and avoided answering when Symmetra asked him whether the Calado fire had been caused by Vishkar. This, he told her, was the price of rebirth. Looking out over the crowd, Symmetra could only reaffirm that Vishkar was indeed, making a better world.[3]

    Videos

    Achievements

    Name Icon Description Reward
    The Car Wash
    Achievement The Car Wash Hit an enemy with 6 beams simultaneously as Symmetra in Quick or Competitive play. Spray Symmetra Pixel
    Pixel
    Huge Success
    Ability-symmetra4 Teleport 20 players in a single Quick or Competitive play game as Symmetra. Spray Symmetra Cute
    Cute

    Cosmetics

    Symmetra Skins
     
    Common (Free)
    Symmetra Skin Classic
    Classic
    Weapons: #1 #2 #3 #4
    Symmetra Skin Overwatch 2
    Overwatch 2
    Weapons: #1 #2 #3
    Rare (75 Credits)
    Symmetra Skin Cardamom
    Cardamom
    Weapons: #1 #2 #3 #4
    Symmetra Skin Hyacinth
    Hyacinth
    Weapons: #1 #2 #3 #4
    Symmetra Skin Saffron
    Saffron
    Weapons: #1 #2 #3 #4
    Symmetra Skin Technomancer
    Technomancer
    Weapons: #1 #2 #3 #4
    Epic (250 Credits)
    Symmetra Skin Regal
    Regal
    Weapons: #1 #2 #3 #4
    Symmetra Skin Utopaea
    Utopaea
    Weapons: #1 #2 #3 #4
    Symmetra Skin Peacock
    Peacock
    Weapons: #1 #2 #3 #4
    Epic (Lunar New Year) (750 Credits)
    Epic (Overwatch Archives) (1000 Overwatch2 Coin)
    Symmetra Skin Qipao
    Qipao
    Weapons: #1 #2 #3 #4
    Symmetra Skin Holi
    Holi
    Weapons: #1 #2 #3
    Epic (Halloween Terror) (750 Credits)
    HalloweenTerror Symmetra Skin Vampire
    Vampire
    Weapons: #1 #2 #3 #4
    Symmetra Skin Mistletoe
    Mistletoe
    Weapons: #1 #2 #3
    Symmetra Skin Marammat
    Marammat
    Weapons: #1 #2 #3
    Symmetra Skin Gardener
    Gardener
    Weapons: #1 #2 #3
    Epic (Shop) (1000 Overwatch2 Coin)
    Symmetra Skin Cobra Queen
    Cobra Queen
    Weapons: #1 #2 #3
    Symmetra Skin Conjurer
    Conjurer
    Weapons: #1 #2 #3
    Legendary (1000 Credits)
    Symmetra Skin Architech
    Architech
    Weapons: #1 #2 #3 #4
    Symmetra Skin Vishkar
    Vishkar
    Weapons: #1 #2 #3 #4
    Symmetra Skin Devi
    Devi
    Weapons: #1 #2 #3 #4
    Symmetra Skin Goddess
    Goddess
    Weapons: #1 #2 #3 #4
    Legendary (Overwatch Anniversary) (1500 Credits)
    Symmetra Skin Oasis
    Oasis
    Weapons: #1 #2 #3 #4
    Symmetra Skin Magician
    Magician
    Weapons: #1 #2 #3 #4
    Symmetra Skin Hydra
    Hydra
    Weapons: #1 #2 #3
    Legendary (Summer Games) (1500 Credits)
    Legendary (Halloween Terror) (1500 Credits)
    Symmetra Skin Mermaid
    Mermaid
    Weapons: #1 #2 #3
    Symmetra Skin Dragon
    Dragon
    Weapons: #1 #2 #3 #4
    Legendary (Winter Wonderland) (1500 Credits)
    Legendary (BlizzCon 2019)
    Symmetra Skin Figure Skater
    Figure Skater
    Weapons: #1 #2 #3
    Symmetra Skin Tyrande
    Tyrande
    Weapons: #1 #2 #3
    Legendary (Battle Pass)
    Legendary (Shop) (1900 Overwatch2 Coin)
    Symmetra Skin S-900 Sentry
    S-900 Sentry
    Weapons: #1 #2 #3
    Symmetra Skin Junker
    Junker
    Weapons: #1 #2 #3
    Symmetra Skin Art Deco
    Art Deco
    Weapons: #1 #2 #3
    Symmetra Skin Sin'dorei
    Sin'dorei
    Weapons: #1 #2 #3


    Symmetra Victory Poses
     
    Common (Free)
    Symmetra VP Heroic
    Heroic
    Rare (75 Credits)
    Symmetra VP Balance
    Balance
    Symmetra VP Creation
    Creation
    Symmetra VP Dance
    Dance
    Rare (Lunar New Year) (200 Overwatch2 Coin)
    Symmetra VP Fan
    Fan
    Rare (Overwatch Archives) (200 Overwatch2 Coin)
    Symmetra VP Light Reading
    Light Reading
    Rare (Summer Games) (200 Overwatch2 Coin)
    Symmetra VP Medal
    Medal
    Rare (Halloween Terror) (200 Overwatch2 Coin)
    HalloweenTerror Symmetra VP R.I.P.
    R.I.P.
    Rare (Winter Wonderland) (200 Overwatch2 Coin)
    Symmetra VP Toast
    Toast
    Symmetra VP Photon Projector
    Photon Projector
    Symmetra Sprays
     
    Common (25 Credits)
    Spray Symmetra Agent
    Agent
    Spray Symmetra Architect
    Architect
    Spray Symmetra Balance
    Balance
    Spray Symmetra Behold
    Behold
    Spray Symmetra Blueprint
    Blueprint
    Spray Symmetra Builder
    Builder
    Spray Symmetra Car Wash
    Car Wash
    Spray Symmetra Caution
    Caution
    Spray Symmetra Design
    Design
    Spray Symmetra Glove
    Glove
    Spray Symmetra Icon
    Icon
    Spray Symmetra Light
    Light
    Spray Symmetra Lines
    Lines
    Spray Symmetra Lotus
    Lotus
    Spray Symmetra Pose
    Pose
    Spray Symmetra Projector
    Projector
    Spray Symmetra Satya
    Satya
    Spray Symmetra Superior
    Superior
    Spray Symmetra The Path
    The Path
    Spray Symmetra Vaswani
    Vaswani
    Spray Symmetra Vishkar
    Vishkar
    Spray Symmetra Visor
    Visor
    Spray Symmetra Weaver
    Weaver
    Spray Symmetra Will
    Will
    Spray Symmetra Cute
    Cute
    Spray Symmetra Pixel
    Pixel
    Spray Symmetra Mermaid
    Mermaid
    Spray Symmetra Rhythmic
    Rhythmic
    Spray Symmetra Trick or Treat
    Trick or Treat
    Spray Symmetra Ornament
    Ornament
    Spray Symmetra Snowflake
    Snowflake
    Spray Symmetra Dragon Dance
    Dragon Dance
    Spray Symmetra Lantern
    Lantern
    50 Credits
    Spray Symmetra Student
    Student
    Spray Symmetra Holi
    Holi
    Spray Symmetra Nine of Diamonds
    Nine of Diamonds
    Spray Symmetra Bullet Barrier
    Bullet Barrier
    Spray Symmetra Queen Cobra
    Queen Cobra
    Spray Symmetra Conjuring
    Conjuring
    Spray Symmetra Symmetra Vs. Sentry
    Symmetra Vs. Sentry
    Spray Symmetra Dev Doodle Symmetra
    Dev Doodle Symmetra
    Symmetra Emotes
     
    Common (Free)
    Heroic


    Epic (250 Credits)
    Clap


    Flow


    Have a Seat


    Insignificant


    Snicker


    Epic (Summer Games)(250 Credits)
    Ribbon


    Dance


    Symmetra Highlight Intros
     
    Common (Free)
    Heroic


    Epic (250 Credits)
    Askew


    Dance


    My Reality


    Epic (Lunar New Year) (500 Credits)
    Shining Bull


    Epic (Winter Wonderland) (500 Credits)
    Snowflakes


    Photon Barrier


    Pathway Opened


    Trivia

    • Chris Metzen has hinted at Symmetra possessing ulterior motivations.[5] According to Michael Chu, Symmetra is not an "evil" character in the same vein as Reaper or Widowmaker, though her actions could lead individuals within the setting to view her as a villain.[6]
    • Symmetra's backstory was expanded as per the development of Lúcio, how his backstory includes involvement with Vishkar as well.[7]
    • A magazine image of Symmetra could be found in an outhouse on Route 66. The image was removed in a later patch.[8]
    • Some of Symmetra's traits, many of which were presented in A Better World, such as trouble socializing, dislike of crowds, an obsession with structured environments, and inability to empathize, are traits commonly associated with autism. This is further supported when Symmetra reflects on how people ask her "where [she] fits in the spectrum," which alludes to the autism spectrum.[4]
    • As of September 2016, Symmetra is the least played hero in Overwatch.[9]
    • As of December 13th, 2016, Symmetra is the first and currently only hero to have had abilities added, subtracted, or fully replaced since the official release.

    Videos

    References

    1. 2016-05-12, "Who’s ready? :-) #Overwatch #symmetra". Twitter. Accessed on 2016-05-18
    2. 2.0 2.1 2.2 Symmetra, Blizzard Entertainment. Accessed on 2015-03-09
    3. 3.0 3.1 3.2 3.3 Overwatch: Symmetra: A Better World
    4. 4.0 4.1 2016-05-13, Confirmation of "spectrum" in A Better World referring to the autism spectrum ("ASD" refers to "Autism Spectrum Disorder"), Twitter.
    5. 2014-11-24, BlizzCon 2014 – Overwatch Unveiled Panel Transcript. Blizzplanet, accessed on 2015-03-08
    6. 2015-08-16, Reddit Q&A about Solider[sic] 76 | Overwatch. Blizzplanet, accessed on 2015-08-06
    7. 2015-12-10, How Blizzard is making up Overwatch's story as it goes. PC Gamer, accessed on 2015-12-24
    8. 2016-03-26, Blizzard Patches Masturbation Gag Out Of Overwatch. Kotaku, accessed on 2016-03-26
    9. Game Informer #81: Designing Overwatch: From Titan to Torbjörn

    External links

    Heroes in Overwatch 2
     
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