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Quick Melee is an ability which affects only a small range around one meter in front. All Quick Melee attacks deal 30 damage. The only hero who cannot perform Quick Melee in any circumstance is Reinhardt. By default, Quick Melee is bound to V and Mouse 4 on PC, R3 on PlayStation, and RS on Xbox.

Melee animation Edit

Offense Edit

Defense Edit

  • Bastion in Recon mode punches with its left fist.
    • Bastion in Sentry and Tank modes cannot perform Quick Melee because of the lack of limbs.
  • Hanzo throws a palm strike with his right hand.
  • Junkrat punches with his left fist, or strikes using the mine detonator while Concussion Mine is armed.
  • Mei punches with her left fist.
  • Torbjörn strikes with his mechanical hand when he is using the Rivet Gun.
    • Torbjörn cannot perform Quick Melee when he is using the Forge Hammer, but he can make a stronger melee attack using the Forge Hammer instead.
  • Widowmaker attacks using the stock of the Widow's Kiss.

Tank Edit

  • D.Va in her Mech uses her Mech guns to punch forward, randomly changing between left and right.
    • D.Va without her Mech attacks using the base of her Light Gun.
  • Reinhardt cannot perform Quick Melee in any circumstance. He can, however, make a stronger melee attack using the Rocket Hammer instead.
  • Roadhog strikes using the Chain Hook in his left hand.
  • Winston punches with his left fist.
    • Winston cannot perform Quick Melee during his ultimate, but he can make a stronger melee attack while his ultimate is active.
  • Zarya punches with her left fist.
    • From the enemy's point of view, Zarya uses her Particle Cannon to make an uppercut.

Support Edit

 Patch changes Edit

  • Overwatchemblem black September 1, 2016 Patch: Most hero abilities will no longer interrupt quick melee attacks. Ultimate abilities will now interrupt quick melee attacks.
  • Overwatchemblem black March 17, 2016 (beta) Patch: Damage decreased from 50 to 30; cooldown decreased from 1.5 seconds to 1 second.
  • Overwatchemblem black February 9, 2016 (beta) Patch: Quick Melee now pauses weapon recovery time while active.