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Unranked

Unranked

Unranked is one of the playlists available in Overwatch 2. It is the first mode players can play and you need to win 50 games on this game mode to play Competitive Play.

Description[ | ]

Jump into a game against other players of your skill level.

Quick Play[ | ]

Quick Play is the standard way of playing Overwatch. Quick Play is played as 5v5 on a randomly selected map from one of the five standard game modes - Control, Escort, Hybrid, Push and Flashpoint.

Role Queue[ | ]

Choose a role before you play.

Game Rules
  • Players: 5V5
  • Teams consist of exactly 1 Tank, 2 Damage and 2 Support heroes.
  • Select between Tank, Damage, Support roles before queuing. Any combination of roles may be selected. The player will be assigned to the first suitable match as one of the roles they selected.
  • During the match, heroes that do not belong to your assigned role are locked.
  • Victory: Complete standard map objectives

Open Queue[ | ]

Play any role.

Game Rules
  • Players: 5V5
  • Victory: Complete standard map objectives
  • Teams may have any amount of heroes of the same role

Mystery Heroes[ | ]

Defeat the enemy team with every player using heroes that randomly change upon respawn.

In Mystery Heroes, the player is assigned a random hero every time they respawn.

Game Rules
  • Players: 5V5
  • Random hero
  • Allows locked heroes
  • Victory: Complete standard map objectives

Deathmatch[ | ]

Climb to the top of the scoreboard. The deadliest hero wins.

Deathmatch is a free-for-all game mode where the players race against each other to reach the elimination quota or the highest score at the time limit.

Game Rules:

Scoring[ | ]

  • On Escort and Hybrid maps, the attacking team wins if the payload reaches its final destination. If not, the defending team wins.
  • On Push maps, the team that has pushed the TS-1 robot farthest on the opponents side of the map after 10 minutes wins. If a team pushes the robot all the way to the end, they will win immediately.
  • On Control maps, the team that reaches 100% capture progress on the control point wins the round. Matches are scored as a best-of-three rounds.
  • On Flashpoint maps, the team that scores 3 objectives in one game wins.
  • In Mystery Heroes, you have the standard map objectives (seen above, excludes deathmatch) but players respawn every time as random Heroes.
  • In Deathmatch, players score points by eliminating enemies. The first to achieve 20 kills or has the most kills at the time limit wins. Self-elimination results in losing a point, and you can have negative points.

Matchmaking[ | ]

Players are matched based on several factors, including but not limited to:

  • Skill: The matchmaking system will, first and foremost, try to group players with and against players of similar skill. The game represents "skill" as a hidden Matchmaking Rating, or MMR, which is determined by a player's performance in Quick Play.
  • Time: The matchmaking system will try to find a match within a certain time period so the player doesn't have to wait for too long.
  • Ping: Players with servers close to one another are prioritized, to minimize lag and improve the gaming experience.
  • Group size: The matchmaking system will attempt to find groups of equal sizes to match against each other. If four players are looking for a game together, the matchmaker will try to put them against another pre-made group of four.
  • Account level: The matchmaking system will attempt to group players together based on overall team level and match players with similar account levels against players of similar levels. If too many low level accounts are in queue at one time it will attempt to match low lvl players against other low level players regardless of MMR.

Backfill[ | ]

If one of the players in a team leaves a match in Unranked game modes, they will be "backfilled", meaning that they will be replaced by a new player from the matchmaking queue. The player who was selected to backfill will receive "high priority" matchmaking after the match. Players with high priority will be put in a match faster and cannot be selected to backfill another game, while queuing for the same game mode. (Role queue and open queue are considered separate, but each role in role queue the same.) If the player exits to desktop or plays another game mode, their high priority will be lost.

Leaver penalties[ | ]

As Unranked modes are intended for a more casual experience and leavers can be backfilled, players are given some leniency when it comes to leaving matches. However, this can still be very disrupting and can lead to unsatisfactory experiences, so players who excessively leave Unranked matches, will be temporarily suspended from queueing to any game mode that grants Player Progression.[1][2]

Each player's last 20 matches they participated in are recorded. If the player has been marked as leaver in at least 4 of these matches, they will receive a 20 minute suspension from matchmaking. If the player has left at least 6 of their last 20 matches, the duration of the suspension is increased to 4 hours. These suspensions will be reapplied every time the player leaves a match while above these thresholds, but not when the player completes a match. If you are currently in leaver status, your player card will tell you how many games you must finish to leave that status in the upper-right corner.[3]

References[ | ]

  1. October 10, 2023 Patch
  2. Defense Matrix – Deterring Leavers in Overwatch 2. Blizzard Entertainment (2023-10-09).
  3. Battle.net Support. Leaver Penalty on Overwatch 2 Account. Retrieved on March 12, 2023.
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