Quick Play is one of the game modes in Overwatch that can be accessed by the Play menu. This mode will match 12 players into two team for a single match. Different with Competitive Play, matchmaking is based on player's overall performance; there is no strict rules placed upon leavers; the time banking is bigger; there are less rounds in Quick match than Competitive match.
- Pre-game mechanic:
- Players can queue up solo or in a party, and they will be matched into a 6 player vs. 6 player game. The match-making system will look for the most possible balance between two teams based on players' playing performance.
- Players can join a Skirmish when waiting for a match. They can also cancel the matchmaking process and return to the main menu.
- In-game rules:
- Hero stacking is not allowed. It means there cannot be two or more identical heroes in a team.
- The rules and objectives of the game follows the map in play.
- If a player quits at the beginning of the match, the matchmaking system will look for another player to backfill.
- The player who quit involuntarily by disconnection from their side or from the server will be given 2 minutes to reconnect and rejoin the match. If the player quit voluntarily (by clicking the Quit button), they cannot rejoin the match. All players who does not rejoin the match will receive a loss.
- If this happens even before the initial hero selection, the game will let both side have a "Skirmish"-style match when the matchmaking is looking for a replacement.
- If this happens after the start, the match will still progress as the matchmaking system looks for another player to backfill. Backfill players will not get a loss in their record if their team loses the match.
- If there is no available players to be found, either because the matchmaking system was unable to find suitable players, or there has been more players quitting in the process. In that case, the player will be "reinstanced" and return to the main menu.
- If all players in one team quit, the match will end, and the other team will automatically be the winner.
- Post-game: after finishing the game, there are several possible scenarios, as follow.
- The system will try to bring all the players to another match. Sometimes, it will be the same map, but with two team switching side. And sometimes, the system will shuffle the players around to keep the balance between two team.
- Otherwise, players will return to the main menu and be automatically queued to another Quick Play.
- The result for Assault, Escort, and Assault/Escort maps is decided in one round, without the need of changing attacking/defending role for 2 teams.
- The result for Control maps follows the best-of-three rule.