Hit points represent how much damage you can take before dying. There are four kinds of hit points: health, armor, shields, and barriers.
Health
All heroes have at least 50 health. It takes damage after all other hit points are depleted, and receives healing before all other hit points do.
Armor
Whenever armor takes damage, it reduces the damage by half, but not by more than 5 damage per individual hit. This makes weapons that deal more than 10 damage per hit more effective at damaging armor, because more gets through with each attack. Critical hits double damage before any armor reduction.
Characters that have armor
- 100 starting armor
- Configuration: Tank: Grants Bastion an additional 150 armor for 8 seconds
D.Va:
- 200 starting armor (Mech only)
- 200 starting armor
- Armor Pack: Creates an armor pack that grants 75 armor to allies when picked up
- Molten Core: Grants Torbjörn 300 armor for 12 seconds
- 100 starting armor
Shields
Shields don't reduce damage (even if you also have armor), but regenerate 30 points per second after no damage is taken for 3 seconds.
Characters that have Shields
- 200 starting shields
- 100 starting shields
- Can grant 75 shields to allies within the range of her Shield Generator ultimate
- 150 starting shields
Barriers
Lúcio's ultimate ability grants 500 barrier to himself and allies within range, which immediately begins decaying 83 points per second until empty.
Barriers don't reduce damage (even if you also have armor), don't regenerate, and can't be healed.
Taking Damage
When you take damage, it applies in a specific order to each type of hit points until that type is empty.
- Lúcio barriers
- Shields
- Ability-granted armor
- Armor
- Health
Each instance of damage can only be reduced by armor once.
Healing
When you receive healing, it applies equally to all types of hit points, but in a specific order until each type is full:
- Health
- Armor
- Shields
Barriers and ability-granted armor can't be healed.
Ally Healing
The following heroes can heal allies. They also have some way to heal themselves, noted afterward.
- Ana's Biotic Rifle can heal an ally for 75 over 0.9 seconds. Biotic Grenade also heals all allies for 100 and boosts other sources of healing by 100% with an area effect of 4 meters.
- She can hit herself with the grenade, receiving its positive effects.
- Lúcio's Crossfade, when toggled to healing mode, passively heals allies and himself within 30 meters (as long as line-of-sight is maintained) for 12.5 hit points per second, or 36 hit points per second during Amp It Up.
- Mercy's Caduceus Staff can heal an ally for 60 hit points per second while they remain within 15 meters and maintains line of sight.
- Soldier: 76's Biotic Field heals allies within 5 meters for 40 hit points per second.
- Biotic Field also heals Soldier: 76 at the same rate if he is within range.
- Sombra's Hack causes Health Packs to respawn 4x faster, with healing from Hacked Health Packs being credited to Sombra as healing done.
- Zenyatta's Orb of Harmony heals the targeted ally for 30 hit points per second. Transcendence heals all allies within 10 meters for 300 hit points per second (duration 6 seconds).
- Transcendence also heals Zenyatta in addition to making him invulnerable to damage.
Self-Healing
The following heroes can heal only themselves or have special self-healing.
- Bastion's Self-Repair heals him for 75 hit points per second while held (0.5-second delay before healing, can't move or attack during use).
- Mei's Cryo-Freeze heals her for 37.5 hit points per second for its duration.
- Mercy passively heals for 20 hit points per second, after 1 second of not taking damage.
- Reaper heals for 50 hit points whenever he picks up a Soul Globe. The globes spawn whenever an enemy dies and disappear along with the corpse when the enemy player respawns.
- Roadhog's Take a Breather heals him for 300 hit points over 1 second (2 second total animation duration, can't move or attack during use).
- Tracer's Recall functions similarly to a heal, reverting her health to what it was 3 seconds previously. This appears to have the effect of healing all damage taken during the previous 3 seconds.
Other Healing
- Small health pickups heal 75 hit points (respawning after 10 seconds).
- Large health pickups heal 250 hit points (respawning after 15 seconds).
- On Escort, the payload heals heroes on the attacking team for 10 hit points per second while they are within 5 meters (the same distance necessary to move the payload forward).
- The spawn room heals heroes inside for 400 hit points per second.
- Having two of the same hero healing anything does not stack, however different heroes' healing effects do. (For example, two Caduceus Staffs won't stack but a Caduceus Staff and an Orb of Harmony will.)
List of hero hit points
Hero | Role | Health | Armor | Shield | Total |
---|---|---|---|---|---|
Genji | Offense | 200 | 0 | 0 | 200 |
McCree | Offense | 200 | 0 | 0 | 200 |
Pharah | Offense | 200 | 0 | 0 | 200 |
Reaper | Offense | 250 | 0 | 0 | 250 |
Soldier: 76 | Offense | 200 | 0 | 0 | 200 |
Sombra | Offense | 200 | 0 | 0 | 200 |
Tracer | Offense | 150 | 0 | 0 | 150 |
Bastion | Defense | 200 | 100 | 0 | 300 |
Hanzo | Defense | 200 | 0 | 0 | 200 |
Junkrat | Defense | 200 | 0 | 0 | 200 |
Mei | Defense | 250 | 0 | 0 | 250 |
Torbjörn | Defense | 200 | 0 | 0 | 200 |
Widowmaker | Defense | 200 | 0 | 0 | 200 |
D.Va: Mech | Tank | 200 | 400 | 0 | 600 |
D.Va: Pilot | Tank | 150 | 0 | 0 | 150 |
Reinhardt | Tank | 300 | 200 | 0 | 500 |
Roadhog | Tank | 600 | 0 | 0 | 600 |
Winston | Tank | 400 | 100 | 0 | 500 |
Zarya | Tank | 200 | 0 | 200 | 400 |
Ana | Support | 200 | 0 | 0 | 200 |
Lúcio | Support | 200 | 0 | 0 | 200 |
Mercy | Support | 200 | 0 | 0 | 200 |
Symmetra | Support | 100 | 0 | 100 | 200 |
Zenyatta | Support | 50 | 0 | 150 | 200 |