Overwatch Wiki
Register
Advertisement

Respawning is a mechanic in Overwatch 2, which allows players to automatically come back to life without intervention of other players briefly after being eliminated by the enemy team, environment or by special game mechanics in custom games. A player may also respawn by the use of Mercy's Ability-mercy5 Resurrect ability, which revives the player at the location of their death.

Respawn timer[ | ]

When a player is eliminated, they will initiate a 10 second respawn timer, which upon ending causes the hero to automatically respawn in their team's spawn room. During overtime, the heroes' respawn timers are increased by 3.0 seconds.[1].

In Push game mode, the team's respawn time is increased by an additional 2 seconds, while their forward spawn is active. Additionally, when a checkpoint is captured, any dead players on the defending team will respawn after 3 seconds.

Group respawn[ | ]

Group respawn is a mechanic in non-competitive game modes, causing Heroes who die within 5 seconds of each other to respawn together. The respawn timers of these heroes will be averaged, resulting in some players having either a slightly longer or shorter queue than the standard 10 seconds. Heroes who die more than 5 seconds from another player being eliminated will still respawn in 10 seconds on their own.

Spawn rooms[ | ]

Main article: Spawn Room

Upon respawning, the players will spawn in spawn rooms. Spawn room locations and when you unlock another spawn, change throughout the game, one example of this is on the push maps where a forward spawn can be earned by pushing halfway to the opposing side's checkpoint.

Respawning in Deathmatch[ | ]

On any Deathmatch mode, the respawn timer can be skipped at the 3 second mark by pressing Jump. Additionally, since there is no single spawn area, players will respawn at one of the pre-determined locations on the map. The locations are not fully random, but are specific spots on the map, and depend on the other players' current position.

History[ | ]

Attacker advantage timer[ | ]

Attacker advantage timer was a mechanic in Overwatch that increased the respawn timers of the defending team when attackers outnumber defenders on an objective in Assault, Escort and Hybrid maps. It has been removed in Overwatch 2.[2]

While this timer was above 10 seconds, the defenders' respawn time started gradually increasing, up to a maximum of 5.0 seconds increase at ~33 seconds. If the advantage was not maintained on the objective, the timer would start ticking in reverse instead. This delay also stacked with the overtime delay of 3 seconds, resulting in a maximum possible respawn time of 18 seconds.[1]

References[ | ]

Advertisement