Doomfist can activate this ability at any time while it is off cooldown, but it behaves differently whether or not he is airborne. If he isn't, he leaps forward a short distance and enacts the effect in a close-range cone. While airborne, however, the UI grants a blue cone shape on the ground indicating where Doomfist will land to do the effect, based on the placement of the player's crosshair. Doomfist will leap directly towards the indicated area once the key is pressed. Any enemies caught in the cone when Doomfist lands briefly lose movement control and are knocked straight towards Doomfist.
As the ability is initiated, a rapidly climbing number will appear below the crosshair as he descends, indicating the damage value of the ability upon landing. The damage climb stops as soon as he lands - thus initiating the ability on ascending stairs or other steep slopes will only deal minor damage, while descending from a great height will maximize the potential damage. The damage increases based on the amount of time spent in the air, allowing for additional damage to be dealt by jumping before casting Seismic Slam and by targeting a position lower than Doomfist's starting position. Also while descending, the player has free control of the camera and can thus turn around and affect enemies in whichever direction he chooses.
|General||Main • Quotes • Gallery • Skins and Weapons • Sprays|
|Abilities||Hand Cannon • Rocket Punch • Rising Uppercut • Seismic Slam • The Best Defense… • Meteor Strike|
|Character relationships||Adhabu Ngumi • Akinjide Adeyemi • Winston • Genji • Tracer • Orisa • Reaper • Maximilien • Sombra • Widowmaker|
|Others||Omnic Crisis • OR15 Program|
|Media||Animated Shorts||Doomfist Origin Story|