D.Va ejects from her mech, which explodes after 3 seconds. The explosion is subject to damage falloff. It also does slight knockback to survivors. Enemies not in its line of sight are not affected. The D.Va that uses this ability cannot take damage from her own mech.
A mech about to self-destruct projects green and white light, and puts a flashing caution sign onto players' UI. It can also be moved through abilities like Reinhardt's Charge and Roadhog's Chain Hook.
If D.Va's Boosters are active when activating this ability, the mech will continue to use the boosters as normal, allowing the mech to be thrown before exploding.
D.Va may activate Self-Destruct during the one-second delay between her mech being destroyed and being forced to Eject. There is another slight delay between initiating Self-Destruct and when D.Va ejects, during which she can be caught by Reinhardt or Roadhog, and briefly trapped inside.
Regardless of whether or not the explosion did any damage, D.Va's out-of-mech ultimate will be instantly refilled when the mech explodes, allowing her to call a new mech. If D.Va's mech in self-destruct mode goes out-of-bounds, it is considered "not successfully exploded" and D.Va will not be given a filled ultimate meter for a new mech.
When an enemy D.Va activates Self-Destruct or you activate Self-Destruct, she will shout "Nerf this!". An allied D.Va will say "Activating Self-Destruct sequence!"
- The word "nerf" is a video game term, which means an action from developer to lower the effectiveness of something in a video game after updating.
- The ult used to also inflict damage on the D.Va who used it, but this was later changed along with decreasing the fuse for the explosion.
Patch changes Edit
|General||Main • Quotes • Gallery • Skins and Weapons • Sprays|
|Abilities||Fusion Cannons • Defense Matrix • Boosters • Micro Missiles • Eject • Light Gun • Call Mech • Self-Destruct|
|Lore||Organizations||MEKA • Goldshire Pictures|
|Media||Animated Shorts||We Are Overwatch||-|